Sphere Bloodrager
Ultimate Spheres of Power


At 4th level, the sphere bloodrager may combine spheres and talents to create magical effects. The sphere bloodrager is considered a Low-Caster. (Note: All casters gain 2 bonus talents and a casting tradition the first time they gain the casting class feature.)

This replaces the spells class feature and the Eschew Materials feat.

Spell Pool

At 4th level, the sphere bloodrager gains a small reservoir of energy he can call on to create truly wondrous effects, called a spell pool. This pool contains a number of spell points equal to his class level + his casting ability modifier. This pool replenishes once per day after roughly 8 hours of rest.

Magic Talents

A sphere bloodrager gains one magic talent at 4th level and every 2 levels thereafter.

Bloodline Talent

At 7th level, a sphere bloodrager gains one bonus magic talent that must be spent on a sphere associated with his bloodline, as outlined below:

Bloodline Spheres: Aberrant (Mind), Abyssal (War), Aquatic (Weather), Arcane (Warp), Black Blood (Blood), Celestial (Light), Destined (Time), Draconic (Divination), Elemental (Destruction), Fey (Fallen Fey), Hag (Illusion), Infernal (Conjuration), Kyton (Telekinesis), Martyred (Life), Medusa (Protection), Salamander (Creation), Shadow (Dark), Shapechanger (Alteration), Sphinx (Fate), Undead (Death), Verdant (Nature), Vestige (Enhancement).

This replaces the spells usually gained from the sphere bloodrager’s bloodline.

Sphere Bloodrage

The sphere bloodrager may cast sphere effects on himself upon entering a bloodrage instead of casting spells on himself when using the greater bloodrage and mighty bloodrage class features. Just as with spells, the effect can only be applied to himself, and if it has a duration of greater than 1 round, it instead lasts for the duration of the bloodrage. The chosen sphere effect must cost no spell points; if an effect is chosen with a duration of concentration, it instead lasts 1 round. At 20th level, the chosen effect no longer needs to cost 0 spell points.

This alters greater bloodrage and mighty bloodrage.

Sphere Blood Casting

At 4th level, the sphere bloodrager may use magical sphere effects while bloodraging, just as he can with spells.

This alters blood casting.

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