Blended Talents
When a new sphere demoniac level beyond 1st is gained, the character gains an increased caster level and talent-based ability progression (new combat, magic, skill, or blended talents, spell point progression, etc.) as if he had also gained a level in any one class he added before the prestige class level. He does not, however, gain any other benefit a character with that class would have gained (such as non-casting class abilities). If a character had more than one class before they became a sphere demoniac, he must decide which class they add each level of sphere demoniac to for the purpose of determining casting and talent progression.
This replaces spells per day and spells known
Demonic Infusion (Su)
At 1st level, the sphere demoniac may count any weapons they are using as well as any damage from their sphere effects as chaotic and evil for the purpose of overcoming damage reduction.
This replaces Demonic Mark
Summoning Insights (Su)
At 4th level, the sphere demoniac gains Basic Magic Training and Advanced Magic Training as bonus feats, selecting the Conjuration sphere with Basic Magic Training (or any feat that would replace Basic Magic Training). The sphere demoniac gains an additional Conjuration sphere talent at 8th level
This replaces Summon Demon
U: Part of Ultimate Spheres of Power and does not need to be bought separately from that book
| Spheres of Guile by Drop Dead Studios | ||||
|---|---|---|---|---|
| Using Spheres of Guile | ||||
| Classes | ||||
| Advisor (DRS) | Agent | Conduit (DRS) | Courser | Envoy |
| Genius | Mastermind | Professional | ||
| Spheres | ||||
| Artifice | Bluster | Body Control | Communication | Faction |
| Herbalism | Infiltration | Investigation | Navigation | Performance |
| Spellhacking | Study | Subterfuge | Survivalism | Vocation |
| Other Rules | ||||
| Operative Feats | Operative Gear | Skill Rules | Trade Traditions | Running Guile Games |
| Get Spheres of Guile | ||||








