Sphere Exalted [SM—]
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Baron’s Hallowed Archive
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Prerequisites

To qualify to become a sphere exalted, a character must fulfill all of the following criteria in one of the sets presented below.
Alignment: Same as chosen deity.
Deity: Must worship a single, specific deity.
Feats: Deific Obedience, Skill Focus (Knowledge [religion]).
Skills: Diplomacy 5 ranks, Knowledge (religion) 5 ranks.
Spells: Caster level 5 (only caster levels from class levels count)

Or

Alignment: Same as chosen deity.
Deity: Must worship a single, specific deity.
Feats: One of Celestial Obedience, Fey Obedience, Fiendish Obedience, or Monitor Obedience; Skill Focus (Knowledge [religion]).
Skills: Diplomacy 7 ranks, Knowledge (religion) 7 ranks.
Spells: Caster level 7 (only caster levels from class levels count)
This replaces the normal prerequisites for the exalted prestige class

Casting Progression

When a new sphere exalted level is gained, the character gains an increased caster level and casting ability progression (new magic talents, spell point progression, etc.) as if she had also gained a level in any one spherecasting class she added before the prestige class level. She does not, however, gain any other benefit a character with that class would have gained (such as non-casting class abilities). If a character had more than one spherecasting class before she became a sphere exalted, she must decide which class she adds each level of sphere exalted to for the purpose of determining casting progression.
This ability cannot be applied to any non-spherecasting class (such as the core wizard, sorcerer, or cleric classes), although it does work if the character has an archetype to change that standard casting to spherecasting.
This replaces spells per day and spells known

Expanded Portfolio (Su)

At 5th level, the sphere exalted further increases her already impressive knowledge of her chosen deity’s faith and is rewarded with increased powers in one of the spheres over which her deity holds sway. The exalted chooses a domain of her chosen deity to which she gains access, using her exalted level as her effective cleric level.
The sphere exalted does not gain domain spells. Instead, she gains a bonus magic talent at 1st level, chosen from the spheres associated with her selected domains. She gains an additional magic talent from one of those domains at 9th level.
This modifies expanded portfolio

Sanctified Presence (Su)

At 7th level, the sphere exalted gains a physical trait that reflects her faith. These physical traits vary by individual and deity; examples include hair with the appearance of fire or water, scaled or metallic flesh, talons, reptilian or glowing eyes, or a faint and colorful aura. The traits may be obvious or subtle, but in any case they confer no special attacks or abilities and impose a – 4 penalty on Disguise checks.
In addition, the sphere exalted gains the Fate sphere as a bonus sphere. At the start of the day when the exalted regains spell points, she chooses one consecration she knows. This must be a consecration with a duration and that does not cost a spell point to create. The chosen consecration is continuously active with no need to concentrate on it. Each day when she regains spell points she may choose a different consecration she knows to become continuously active, in which case the previous consecration ends.
This replaces aspect of divinity

Blessed Vision (Su)

At 8th level, the sphere exalted gains the Divination sphere as a bonus sphere and fast divination as a bonus talent.
This replaces ardent vision

Miraculous Insights (Su)

At 10th level, the sphere exalted gains the spiritualism path power of a hedgewitch, using her sphere exalted level as her effective hedgewitch level. This stacks with any levels the character may have in hedgewitch, to a maximum effective level equal to her character level.
This replaces perform miracle

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Get Ultimate Spheres of Power Get the Original RulebookU
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Alteration HandbookU Conjuration HandbookU Creation HandbookU Dark HandbookU
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Other Spheres Products
Archetypes of PowerU Archetypes of Power 2 The Bear Sphere The Blood SphereU
Blood and Portents Compounds of Power The Conqueror's Handbook The Fallen Fey SphereU
Initiate's Handbook Items of PowerU The Jester's Handbook Mythic Spheres of Power
The Technomancy Sphere Treasures of the Spheres Treasures: Weapons and Tools The Wraith ClassU
Wild Magic Woodfaring Adventures Worlds of Power The Youxia's Handbook
Bestiary: Fey and Feyfolk The High Magic Handbook Realmwalker's Handbook Bestiary: Fiends of the Cosmos
Adventures
Wreckage to Deliverance Wreckage to Deliverance Player's Guide

U: Part of Ultimate Spheres of Power and does not need to be bought separately from that book

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