Blended Talents
When a new sphere feysworn level beyond 1st is gained, the character gains an increased caster level and talent-based ability progression (new combat, magic, skill, or blended talents, spell point progression, etc.) as if she had also gained a level in any one class she added before the prestige class level. She does not, however, gain any other benefit a character with that class would have gained (such as non-casting class abilities). If a character had more than one class before they became a spheres feysworn, she must decide which class they add each level of sphere proctor to for the purpose of determining casting and talent progression.
This replaces spells per day and spells known
Otherworldly Access
At 4th, 5th, and 8th levels, the sphere feysworn gains a bonus talent from among the Alteration, Conjuration, Fate, Fallen Fey, Nature, and Warp spheres or a bonus feat from among Wild Magic feats. If the sphere feysworn does not have the ability to create magic sphere effects, she instead gains Basic Magic Training at 4th level (selecting one of the above spheres) and Extra Spell Points at 5th and 8th levels. If the spheres feysworn later gains spherecasting, she may exchange these feats for talents from the above spheres.
This replaces summon fey and plane swap.
Agent of Capriciousness (Su)
At 10th level, the sphere feysworn may call upon their patron’s tastes for destabilization and change to affect great power over the cosmos. Whenever the spheres feysworn triggers a wild magic event, their effective caster level for the wild magic event (but not for the effect that triggered it) increases by 10.
This replaces tear reality
U: Part of Ultimate Spheres of Power and does not need to be bought separately from that book
| Spheres of Guile by Drop Dead Studios | ||||
|---|---|---|---|---|
| Using Spheres of Guile | ||||
| Classes | ||||
| Advisor (DRS) | Agent | Conduit (DRS) | Courser | Envoy |
| Genius | Mastermind | Professional | ||
| Spheres | ||||
| Artifice | Bluster | Body Control | Communication | Faction |
| Herbalism | Infiltration | Investigation | Navigation | Performance |
| Spellhacking | Study | Subterfuge | Survivalism | Vocation |
| Other Rules | ||||
| Operative Feats | Operative Gear | Skill Rules | Trade Traditions | Running Guile Games |
| Get Spheres of Guile | ||||








