Sphere Magus

Casting: The sphere magus may combine spheres and talents to create magical effects. The sphere magus is considered a Mid-Caster and uses Intelligence as his casting ability modifier. (Note: All casters gain 2 bonus talents and may select a casting tradition the first time they gain the casting class feature.)

This replaces the spells class feature.

Spell Pool: The sphere magus gains a small reservoir of energy he can call on to create truly wondrous effects, called a spell pool. This pool contains a number of spell points equal to his level + his Intelligence modifier (minimum: 1). This pool replenishes once per day after roughly 8 hours of rest.

Magic Talents: A sphere magus gains 1 magic talent every time he gains a caster level. This does not stack with caster levels gained from other sources.

Arcane Pool: A sphere magus does not gain an arcane pool. Instead, any time he may spend an arcane point, he may instead spend a spell point to achieve the same result. This includes spending arcane points to add enhancement bonuses to their held weapon.

This modifies the arcane pool class feature.

Spell Combat: A sphere magus may use his spell combat ability with any of his sphere abilities. Rather than casting a new sphere effect every round, a sphere magus may use spell combat to maintain a sphere effect with a duration of ‘concentration’. In all other ways, this functions as the spell combat class feature

This modifies the spell combat class feature.

Spellstrike: A sphere magus may use his spellstrike class feature with any sphere ability that requires a touch attack.

This modifies the spellstrike class feature.

Arcane Potency: At 4th level, a sphere magus adds half his magus level to his spell point total.

This replaces spell recall and improved spell recall.

Bonus Feats: A sphere magus can select combat feats, item creation feats, magic talents, or metamagic feats for his bonus feats.

This modifies the magus’s bonus feats.

Expanded Magic (Su): At 7th level, whenever the sphere magus rests to regain spell points, he may choose one base sphere or magic talent he does not possess and add it to the list of spheres and talents he has access to that day. The sphere magus loses this bonus magic talent the next time he rests to regain spell points, and may choose another talent to take its place. The sphere magus may choose the same talent multiple times in a row.

This replaces knowledge pool.

Medium Armor: At 7th level, the sphere magus gains proficiency with medium armor. If he possesses the Somatic Casting drawback, he may cast in medium armor without incurring a chance of arcane spell failure.

This modifies medium armor.

Heavy Armor: At 13th level, the sphere magus gains proficiency with heavy armor. If he possesses the Somatic Casting drawback, he may cast in heavy armor without incurring a chance of arcane spell failure.

This modifies heavy armor.

Masterful Magic (Su): At 19th level, whenever the sphere magus uses his Expanded Magic class feature, he may choose two magic talents or base spheres to gain instead of one.

This replaces greater spell access.

Recommended Casting Tradition: The classic feel of the magus can be recreated through taking the Verbal Casting, Somatic Casting, Material Casting, and Prepared Caster drawbacks.


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