Sphere Medium
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Ultimate Spheres of Power
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Note: This archetype is sometimes called the psychic medium.

Casting

A sphere medium may combine spheres and talents to create magical effects. A sphere medium is considered a Low-Caster. (Note: All casters gain 2 bonus talents and a casting tradition the first time they gain the casting class feature.)

This replaces the spells class feature.

Spell Pool

A sphere medium gains a small reservoir of energy he can call on to create truly wondrous effects, called a spell pool. This pool contains a number of spell points equal to his level + his casting ability modifier (minimum 1). This pool replenishes once per day after roughly 8 hours of rest.

Magic Talents

A sphere medium gains a magic talent at 2nd level and every even level thereafter.

Exclusive Spirit (Su)

A sphere medium loses access to both the archmage and the hierophant spirits. In their place the sphere medium gains access to the spherecaster spirit.

This alters the spirit class feature.

Spherecaster Spirit

Spirit Bonus
When you channel a spherecaster, your spirit bonus applies to your caster level.

Seance Boon
Gain a temporary spell point that lasts for 24 hours, or until you change spirits.

Favored Locations
Areas of unusual magic, hallowed/unhallowed areas, and libraries.

Influence Penalty
Take a penalty to concentration checks equal to twice your spirit bonus.

Taboos
Choose one: You must provide magical assistance whenever asked; you must use your own magical solution to a problem if you can, even if a mundane solution that would require fewer resources is available; you must decline magical aid from others at all times and you must attempt a Will saving throw against even harmless spells and abilities.

Sphere Apprentice (Lesser, Su): Grant yourself the benefit of any one magic talent you do not possess.

Sphere Surge (Intermediate, Su): You may allow the spherecaster spirit to gain 1 point of influence over you to reduce the spell point cost of a sphere talent or ability you use by 1.

Sphere Adept (Greater, Su): Grant yourself the benefit of any two magic talents you do not possess.

Sphere Master (Supreme, Su): Once per day, you may cast any sphere talent or ability you know without spending any spell points.


Spheres of Power by Drop Dead Studios
Using Spheres of Power
Classes
Armorist Elementalist Eliciter Fey Adept
Hedgewitch Incanter Mageknight Shifter
Soul Weaver Symbiat Thaumaturge Wraith
Prestige Classes
Bokor Forest Lord Magemage Tempestarii
Waking Sleeper
Spheres
Alteration Blood Conjuration Creation
Dark Death Destruction Divination
Enhancement Fallen Fey Fate Illusion
Life Light Mana Mind
Nature Protection Telekinesis Time
War Warp Weather
Other Spheres
Bear Technomancy
Rules
About Advanced Magic Advanced Talents Alternate Racial Traits Casting Traditions
Incantations Magical Items Mythic Spheres Rituals
Spellcrafting Traits Wild Magic Sphere Bestiary
Equipment
Weapons Armor Equipment Special Materials
Alchemical Items Apparatuses (Metamagic) Charms Compounds
Implements Marvelous Items Scrolls Spell Engines
Fabled Items Talent Crystals
Feats
Admixture Anathema Aristeia Champion
Chance Channeling Combat Companion
Counterspell Drawback Extra General
Item Creation Metamagic Necrosis Protokinesis
Proxy Racial Ritual Squadron
Surreal Teamwork Theurge Wild Magic
Get Ultimate Spheres of Power Get the Original RulebookU
Get Expanded OptionsU Get Expanded Options 2
Alteration HandbookU Conjuration HandbookU Creation HandbookU Dark HandbookU
Death HandbookU Destruction HandbookU Divination HandbookU Enhancement HandbookU
Fate HandbookU Illusion HandbookU Life HandbookU Light HandbookU
Mind HandbookU Nature HandbookU Protection HandbookU Telekinesis HandbookU
Time HandbookU War HandbookU Warp HandbookU Weather HandbookU
Spheres Apocrypha
Apex Shifter Casting Traditions Casting Traditions 2 Cognition Talents
Cohorts and Companions Dark ApocryphaU Debilitating Talents 2 Destruction ApocryphaU
Light ApocryphaU Nature (Air) PackageU Nature (Earth) ApocryphaU Nature (Fire) ApocryphaU
Nature (M/P/W) ApocryphaU Nature (Spirit) ApocryphaU Protokinesis ApocryphaU Sidhe Court
Other Spheres Products
Archetypes of PowerU The Bear Sphere The Blood SphereU Blood and Portents
Compounds of Power The Conqueror's Handbook The Fallen Fey SphereU Initiate's Handbook
Items of PowerU The Jester's Handbook Mythic Spheres of Power The Technomancy Sphere
Treasures of the Spheres The Wraith ClassU Wild Magic Woodfaring Adventures
Worlds of Power The Youxia's Handbook Bestiary: Fey and Feyfolk

U: Part of Ultimate Spheres of Power and does not need to be bought separately from that book

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