Blended Talents
When a new sphere mystery cultist level beyond 1st is gained, the character gains an increased caster level and talent-based ability progression (new combat, magic, skill, or blended talents, spell point progression, etc.) as if she had also gained a level in any one class she added before the prestige class level. She does not, however, gain any other benefit a character with that class would have gained (such as non-casting class abilities). If a character had more than one class before they became a sphere mystery cultist, she must decide which class they add each level of sphere proctor to for the purpose of determining casting and talent progression.
This replaces spells per day and spells known
Celestial Insights
At 4th and 8th levels, the sphere mystery cultist gains a bonus talent from among the Conjuration, Divination, Fate, Life, Protection, and Warp spheres. If the sphere mystery cultist does not have the ability to create magic sphere effects, she instead gains Basic Magic Training at 4th level (selecting one of the above spheres) and Extra Spell Points at 8th levels. If the sphere mystery cultist later gains spherecasting, she may exchange these feats for talents from the above spheres.
At 4th level, the sphere mystery cultist gains either Empower Spell or Extend Spell as a bonus feat. When applying either of these metamagic feats to one of the spheres listed above, the cost of applying that feat is reduced by 1 spell point (minimum 0).
This replaces brand of healing and summon celestial.
Fervor (Su)
At 5th level, the sphere mystery cultist can enter a religious fervor for a number of rounds per day equal to her class level, and can enter a fervor or end it as a free action. While in this fervor, the sphere mystery cultist gains a +2 sacred bonus on all weapon attack and damage rolls, DR 5/evil, and a +2 competence bonus to her caster level with all spheres. In addition, her base speed increases by 10 feet.
A sphere mystery cultist takes a –4 penalty on Charisma checks and Charisma-based skill checks during the fervor and for a number of minutes afterward equal to 2 × the number of rounds spent in the religious fervor.
This modifies fervor
Perpetual Grace (Su)
At 10th level, the sphere mystery cultist gains a +2 sacred bonus to Charisma, a +1 sacred bonus on all weapon attack and damage rolls, a +1 competence bonus to her caster level with all spheres. These benefits do not stack with glorious aura or fervor. In addition, the sphere mystery cultist no longer suffers a penalty on Charisma checks and Charisma-based skill checks from fervor.
This replaces sacred haven
U: Part of Ultimate Spheres of Power and does not need to be bought separately from that book
| Spheres of Guile by Drop Dead Studios | ||||
|---|---|---|---|---|
| Using Spheres of Guile | ||||
| Classes | ||||
| Advisor (DRS) | Agent | Conduit (DRS) | Courser | Envoy |
| Genius | Mastermind | Professional | ||
| Spheres | ||||
| Artifice | Bluster | Body Control | Communication | Faction |
| Herbalism | Infiltration | Investigation | Navigation | Performance |
| Spellhacking | Study | Subterfuge | Survivalism | Vocation |
| Other Rules | ||||
| Operative Feats | Operative Gear | Skill Rules | Trade Traditions | Running Guile Games |
| Get Spheres of Guile | ||||








