Casting
The sphere oracle may combine spheres and talents to create magical effects. The sphere oracle is considered a High-Caster. (Note: All casters gain 2 bonus talents and a casting tradition the first time they gain the casting class feature.)
This replaces the spells class feature.
Spell Pool
The sphere oracle gains a small reservoir of energy she can call on to create truly wondrous effects, called a spell pool. This pool contains a number of spell points equal to her level + her casting ability modifier (minimum 1). This pool replenishes once per day after roughly 8 hours of rest.
Magic Talents
A sphere oracle gains 1 magic talent every level.
Oracle’s Strength (Su)
A sphere oracle gains +1 spell point at 2nd level and every 2 levels thereafter.
This replaces mystery spells.
Oracle’s Curse
If your curse provides you with spells known (for example, Haunted), you instead gain a bonus spell point at the levels you would normally gain those spells.
Wiki Note: This does not "modify" the curse ability in the way most archetypes do, so this clarification works with most other archetypes that change the oracle's curse.
Oracle Revelations
The following revelations may be taken by an Oracle of any mystery.
Chance Feat [EO3]
You gain a single chance feat that you qualify for. At 8th level, and again at 16th level, you gain an additional chance feat that you qualify for.
Mystery Arcana [EO3]
Choose one magic sphere. You gain one magic talent as a bonus talent from that sphere. At 8th level, and again at 16th level, you can choose to either gain an additional magic talent in the chosen sphere or a feat which has the chosen sphere as a prerequisite.
U: Part of Ultimate Spheres of Power and does not need to be bought separately from that book










