Sphere Proctor [SM—]
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Baron’s Hallowed Archive
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Prerequisites

To qualify to become a sphere proctor, a character must fulfill all of the following criteria in one of the sets presented below.
Alignment: Any neutral.
Feats: Alertness, Monitor Obedience.
Magic Talents: Divination, Fate or Protection sphere
Skills: Knowledge (planes) 7 ranks, Knowledge (religion) 7 ranks.
Special: Must worship a monitor demigod; must have met with a monitor of CR 5 or greater and declined an offer of assistance or power from a celestial or fiendish being of CR 10 or greater.

Blended Talents

When a new sphere proctor level beyond 1st is gained, the character gains an increased caster level and talent-based ability progression (new combat, magic, skill, or blended talents, spell point progression, etc.) as if she had also gained a level in any one class she added before the prestige class level. She does not, however, gain any other benefit a character with that class would have gained (such as non-casting class abilities). If a character had more than one class before they became a sphere proctor, she must decide which class they add each level of sphere proctor to for the purpose of determining casting and talent progression.
This replaces spells per day and spells known

Monitor Expression (Su)

Rather than the normal benefits of this class feature, impulsives gain a +3 bonus to concentration checks. This increases to +6 at 5th level.
This modifies monitor expression

Planar Connections

At 1st level, the sphere proctor gains the Conjuration sphere as a bonus sphere. She gains an additional talent of her choice from the Conjuration sphere at 4th and 8th levels.
This replaces familiar and summon monitor

Monitors’ Efficiency (Su)

At 7th level, the sphere proctor selects a single [utility] magic talent they possess. The spell point cost of using that talent is reduced by 1, to a minimum of 0. The sphere proctor may select a different magic talent every time she rests to regain spell points.
This replaces solemn voice

Spheres of Power by Drop Dead Studios
Using Spheres of Power
Classes
Armorist Elementalist Eliciter Fey Adept
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Prestige Classes
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Spheres
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War Warp Weather
Other Spheres
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Rules
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Counterspell Damnation Drawback Extra
General Item Creation Metamagic Necrosis
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Teamwork Theurge Wild Magic
Get Ultimate Spheres of Power Get the Original RulebookU
Get Expanded OptionsU Get Expanded Options 2
Alteration HandbookU Conjuration HandbookU Creation HandbookU Dark HandbookU
Death HandbookU Destruction HandbookU Divination HandbookU Enhancement HandbookU
Fate HandbookU Illusion HandbookU Life HandbookU Light HandbookU
Mind HandbookU Nature HandbookU Protection HandbookU Telekinesis HandbookU
Time HandbookU War HandbookU Warp HandbookU Weather HandbookU
Spheres Apocrypha
Apex Shifter Casting Traditions Casting Traditions 2 Cognition Talents
Cohorts and Companions Dark ApocryphaU Debilitating Talents 2 Destruction ApocryphaU
Light ApocryphaU Nature (Air) PackageU Nature (Earth) ApocryphaU Nature (Fire) ApocryphaU
Nature (M/P/W) ApocryphaU Nature (Spirit) ApocryphaU Protokinesis ApocryphaU Sidhe Court
Other Spheres Products
Archetypes of PowerU Archetypes of Power 2 The Bear Sphere The Blood SphereU
Blood and Portents Compounds of Power The Conqueror's Handbook The Fallen Fey SphereU
Initiate's Handbook Items of PowerU The Jester's Handbook Mythic Spheres of Power
The Technomancy Sphere Treasures of the Spheres Treasures: Weapons and Tools The Wraith ClassU
Wild Magic Woodfaring Adventures Worlds of Power The Youxia's Handbook
Bestiary: Fey and Feyfolk The High Magic Handbook Realmwalker's Handbook Bestiary: Fiends of the Cosmos
Adventures
Wreckage to Deliverance Wreckage to Deliverance Player's Guide

U: Part of Ultimate Spheres of Power and does not need to be bought separately from that book

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