Casting
The sphere shaman may combine spheres and talents to create magical effects. The sphere shaman is considered a High-Caster. (Note: All casters gain 2 bonus talents and a casting tradition the first time they gain the casting class feature.)
This replaces the spells and spirit magic class features.
Spell Pool
The sphere shaman gains a small reservoir of energy she can call on to create truly wondrous effects, called a spell pool. This pool contains a number of spell points equal to her level + her casting ability modifier (minimum 1).
This pool replenishes once per day after roughly 8 hours of rest.
Magic Talents
A sphere shaman gains 1 magic talent every level.
Sphere Spirits
A sphere shaman does not gain spells from her spirit nor her wandering spirits. Instead, she gains one bonus magic talent each from the spheres associated with her spirit and wandering spirits, as outlined below. Whenever a sphere shaman rests to regain spell points, she may change the talents granted by her spirit and wandering spirits, so long as the choice matches the sphere associated with that spirit.
Spirit Spheres: Ancestors (Telekinesis), Battle (War), Bones (Death), Flame (Nature - (fire) package or general talents only), Frost (Nature - (water) package or general talents only), Heavens (Light), Life (Life), Lore (Divination), Mammoth (Alteration), Nature (Nature - (spirit) talents or general talents only), Slums (Mind), Stone (Nature - (earth) package or general talents only), Tribe (Enhancement), Waves (Nature - (water) package or general talents only), Wind (Weather), Wood (Nature - (plant) package or general talents only).
U: Part of Ultimate Spheres of Power and does not need to be bought separately from that book