Sphere Skald

Casting: The sphere skald may combine spheres and talents to create magical effects. The sphere skald is considered a Mid-Caster and uses Charisma as his casting ability modifier. (Note: All casters gain 2 bonus talents and may select a casting tradition the first time they gain the casting class feature.)

This replaces the spells class feature.

Spell Pool: The sphere skald gains a small reservoir of energy she can call on to create truly wondrous effects, called a spell pool. This pool contains a number of spell points equal to her level + her Charisma modifier (minimum: 1). This pool replenishes once per day after roughly 8 hours of rest.

Magic Talents: A sphere skald gains 1 magic talent every time she gains a caster level. This does not stack with caster levels gained from other sources.

Sphere Kenning (Su): At 5th level, a sphere skald is learned in the magic of other casters, and can expand his magic in untested ways. By increasing the casting time by 1 step, the sphere skald can add any one magic talent to his list of talents known for the purposes of a single use of a sphere ability. The sphere skald can choose a new base sphere with this ability. The sphere skald can use this ability once per day at 5th level, twice per day at 11th level, and 3 times per day at 17th level.

This replaces spell kenning.

Recommended Casting Tradition: The classic feel of the skald can be recreated through taking the verbal casting and somatic casting drawbacks.

See the Legal & OGL page. Any material NOT covered by the Open Game License Version 1.0a is covered by the Creative Commons Attribution-ShareAlike 3.0 License.