Sphere Sorcerer

Casting: The sphere sorcerer may combine spheres and talents to create magical effects. The sphere sorcerer is considered a High-Caster and uses Charisma as his casting ability modifier. (Note: All casters gain 2 bonus talents and may select a casting tradition the first time they gain the casting class feature.)

This replaces the spells class feature, and the Eschew Materials bonus feat.

Spell Points: The sphere sorcerer gains a small reservoir of energy he can call on to create truly wondrous effects, called a spell pool. This pool contains a number of spell points equal to his level + his Charisma modifier (minimum: 1). This pool replenishes once per day after roughly 8 hours of rest.

Sorcerous Blood: The sphere sorcerer gains 1 additional spell point for every sorcerer level gained.

This replaces all bloodline spells.

Magic Talents: A sphere sorcerer gains one magic talent every level.

Focus Sphere: Many bloodline arcanas do not function correctly when using the Spheres of Power system. As such, a sphere sorcerer may always choose to replace his bloodline arcana with a focus sphere. The sphere sorcerer gains one sphere of his choice as a bonus magic talent and treats his caster level as being one higher when using that sphere.

Recommended Casting Tradition: The classic feel of the sorcerer can be recreated through selecting the verbal casing and somatic casting (2) drawbacks

See the Legal & OGL page. Any material NOT covered by the Open Game License Version 1.0a is covered by the Creative Commons Attribution-ShareAlike 3.0 License.