Casting
The sphere sorcerer may combine spheres and talents to create magical effects. The sphere sorcerer is considered a High-Caster. (Note: All casters gain 2 bonus talents and a casting tradition the first time they gain the casting class feature.)
This replaces the spells class feature.
Mystic Heritage (Ex)
If a bloodline ability has a limited number of uses or rounds of use per day, the sphere sorcerer may spend a spell point and meditate as a full-round action to regain one use of that ability. This replaces the Eschew Materials bonus feat.
Spell Points
The sphere sorcerer gains a small reservoir of energy she can call on to create truly wondrous effects, called a spell pool. This pool contains a number of spell points equal to her level + her casting ability modifier (minimum 1). This pool replenishes once per day after roughly 8 hours of rest.
Sorcerous Blood
The sphere sorcerer gains 1 additional spell point per sorcerer level.
This replaces all bloodline spells.
Magic Talents
A sphere sorcerer gains one magic talent every level.
Focus Sphere
Many bloodline arcanas do not function correctly when using the Spheres of Power system. As such, a sphere sorcerer may always choose to replace her bloodline arcana with a focus sphere. The sphere sorcerer gains one sphere of her choice as a bonus magic talent and treats her caster level as being one higher when using that sphere. This does not stack with an incanter’s sphere specialization.
New Sorcerer Feats
Bloodline Armaments [Apoc]
Source: Spheres Apocrypha: The Inheritor and Improved Atavism Heritages
Prerequisite: Sorcerer bloodline class feature.
Benefit: If a sorcerer bloodline power would create a manufactured weapon, grant a manufactured weapon a special weapon ability (such as frost or shock), or otherwise augment a manufactured weapon, that weapon is treated as a masterwork weapon while under the effects of your bloodline power.
In addition, while using any sorcerer bloodline power that would grant natural attacks, create a weapon, grant a weapon a special weapon ability, or otherwise augment such a weapon, those weapons gain a +1 enhancement bonus for every 4 effective sorcerer levels you possess (maximum +5).
Bloodline Prowess [Apoc]
Source: Spheres Apocrypha: The Inheritor and Improved Atavism Heritages
Prerequisite: Sorcerer bloodline class feature.
Benefit: If your 1st level bloodline power could only be used a number of times per day equal to 3 + your Charisma modifier, or is only useable a number of rounds each day each to 3 + your Charisma modifier, you may use that bloodline power at-will. If your 1st level bloodline power could be used as a free action, it may only be used at-will once per round (you may still use the bloodline power normally, expending daily uses of the ability as normal).
1st level bloodline powers that give powerful buffs for very short durations may not be used at-will. Instead, you gain an additional number of uses for that ability equal to 1/2 your effective sorcerer level (minimum 1). Examples of such bloodline powers include the destined bloodline touch of destiny (PFRPG Core Rulebook) and the orc bloodline touch of rage (Orcs of Golarion). Other similar 1st level bloodline powers may gain these alternative benefits subject to GM discretion.
U: Part of Ultimate Spheres of Power and does not need to be bought separately from that book