Sphere Souldrinker [SM—]
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Baron’s Hallowed Archive
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Prerequisites

To qualify to become a sphere souldrinker, a character must fulfill all of the following criteria.

Alignment: Neutral evil.
Feats: Fiendish Obedience, Great Fortitude.
Skills: Knowledge (arcana) 7 ranks, Knowledge (planes) 7 ranks, Spellcraft 7 ranks.
Language: Abyssal or Infernal.
Magic Talents: Death sphere (Drain (ghost strike))
Special: Must worship one of the Four Horsemen, a daemon harbinger, or a similar power tied to the lower planes; must have died or experienced her soul leaving her body (such as via casting magic jar).

Blended Talents

When a new sphere souldrinker level beyond 1st is gained, the character gains an increased caster level and talent-based ability progression (new combat, magic, skill, or blended talents, spell point progression, etc.) as if she had also gained a level in any one class she added before the prestige class level. She does not, however, gain any other benefit a character with that class would have gained (such as non-casting class abilities). If a character had more than one class before they became a sphere souldrinker, she must decide which class they add each level of sphere souldrinker to for the purpose of determining casting and talent progression.
This replaces spells per day and spells known

Aid of the Lower Planes

At 1st level, the sphere souldrinker gains the Conjuration sphere as a bonus talent. In addition, one of the sphere souldrinker’s Conjuration sphere companions gain the soul lock ability of a cacodaemon.
This replaces cacodaemon familiar

Soul-Fueled Magic (Su)

At 2nd level, whenever a sphere souldrinker uses a magic sphere effect which includes talents from the Blood, Conjuration, or Death spheres, she may spend 2 soul points to reduce the spell point cost of the effect by 1 (minimum 1). At 5th level and 8th level, the sphere souldrinker may spend 2 additional soul points to reduce the spell point cost by an additional 1, to a maximum reduction of 3 spell points for 6 soul points at 8th level.
At 7th level, the sphere souldrinker may spend 1 soul point for each metamagic feat applied to a magic sphere effect to ignore any casting time increases from metamagic feats.
At 10th level, the sphere souldrinker may reduce the spell point cost of Blood, Conjuration, and Death sphere effects to a minimum of 0 rather than 1 when spending soul points.
This replaces recover spell slot, enervation, oblivion, and greater oblivion

Spheres of Power by Drop Dead Studios
Using Spheres of Power
Classes
Armorist Elementalist Eliciter Fey Adept
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Prestige Classes
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Spheres
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War Warp Weather
Other Spheres
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Rules
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Counterspell Damnation Drawback Extra
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Teamwork Theurge Wild Magic
Get Ultimate Spheres of Power Get the Original RulebookU
Get Expanded OptionsU Get Expanded Options 2
Alteration HandbookU Conjuration HandbookU Creation HandbookU Dark HandbookU
Death HandbookU Destruction HandbookU Divination HandbookU Enhancement HandbookU
Fate HandbookU Illusion HandbookU Life HandbookU Light HandbookU
Mind HandbookU Nature HandbookU Protection HandbookU Telekinesis HandbookU
Time HandbookU War HandbookU Warp HandbookU Weather HandbookU
Spheres Apocrypha
Apex Shifter Casting Traditions Casting Traditions 2 Cognition Talents
Cohorts and Companions Dark ApocryphaU Debilitating Talents 2 Destruction ApocryphaU
Light ApocryphaU Nature (Air) PackageU Nature (Earth) ApocryphaU Nature (Fire) ApocryphaU
Nature (M/P/W) ApocryphaU Nature (Spirit) ApocryphaU Protokinesis ApocryphaU Sidhe Court
Other Spheres Products
Archetypes of PowerU Archetypes of Power 2 The Bear Sphere The Blood SphereU
Blood and Portents Compounds of Power The Conqueror's Handbook The Fallen Fey SphereU
Initiate's Handbook Items of PowerU The Jester's Handbook Mythic Spheres of Power
The Technomancy Sphere Treasures of the Spheres Treasures: Weapons and Tools The Wraith ClassU
Wild Magic Woodfaring Adventures Worlds of Power The Youxia's Handbook
Bestiary: Fey and Feyfolk The High Magic Handbook Realmwalker's Handbook Bestiary: Fiends of the Cosmos
Adventures
Wreckage to Deliverance Wreckage to Deliverance Player's Guide

U: Part of Ultimate Spheres of Power and does not need to be bought separately from that book

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