Sphere Warpriest
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Ultimate Spheres of Power
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Casting

The sphere warpriest may combine spheres and talents to create magical effects. The sphere warpriest is considered a Mid-Caster. (Note: All casters gain 2 bonus talents and a casting tradition the first time they gain the casting class feature.)

This replaces the spells class feature.

Devotion

At first level, a good sphere warpriest (or a neutral warpriest of a good deity) gains the Life sphere as bonus sphere. An evil warpriest (or a neutral warpriest of an evil deity) gains the Death sphere as bonus sphere instead. A neutral warpriest of a neutral deity (or one who is not devoted to a particular deity) must choose whether he channels positive or negative energy.

This replaces the warpriest’s ability to spontaneously cast ‘cure’ or ‘inflict’ spells.

Fervor

As a swift action, a sphere warpriest can expend one use of this ability to use any sphere ability with a casting time of 1 round or shorter. When used this way, the ability can target only the sphere warpriest or equipment he is carrying, even if it could normally affect others or multiple targets. Abilities that create an area that moves with the sphere warpriest (such as a Totemic Aura or a Fate consecration) may be cast with this ability. The spell point cost of the ability must still be paid. If the sphere ability creates an ongoing effect, it lasts an additional number of rounds equal to the sphere warpriest’s casting ability modifier. The sphere warpriest may use his fervor a number of times per day equal to 1/2 his sphere warpriest level + his casting ability modifier.

This alters fervor but still counts as fervor for the purpose of trading it out for other archetypes.

Spell Pool

The sphere warpriest gains a small reservoir of energy he can call on to create truly wondrous effects, called a spell pool. This pool contains a number of spell points equal to his level + his casting ability modifier (minimum 1). This pool replenishes once per day after roughly 8 hours of rest.

Magic Talents

A sphere warpriest gains 3/4ths of a magic talent every level (the same progression as he gains caster levels).


Spheres of Power by Drop Dead Studios
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Bear Technomancy
Rules
About Advanced Magic Advanced Talents Alternate Racial Traits Casting Traditions
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Get Ultimate Spheres of Power Get the Original RulebookU
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Alteration HandbookU Conjuration HandbookU Creation HandbookU Dark HandbookU
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Time HandbookU War HandbookU Warp HandbookU Weather HandbookU
Spheres Apocrypha
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Cohorts and Companions Dark ApocryphaU Debilitating Talents 2 Destruction ApocryphaU
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Other Spheres Products
Archetypes of PowerU The Bear Sphere The Blood SphereU Blood and Portents
Compounds of Power The Conqueror's Handbook The Fallen Fey SphereU Initiate's Handbook
Items of PowerU The Jester's Handbook Mythic Spheres of Power The Technomancy Sphere
Treasures of the Spheres The Wraith ClassU Wild Magic Woodfaring Adventures
Worlds of Power The Youxia's Handbook Bestiary: Fey and Feyfolk

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