Casting
The sphere wizard may combine spheres and talents to create magical effects. The sphere wizard is considered a High-Caster. (Note: All casters gain 2 bonus talents and a casting tradition the first time they gain the casting class feature.)
This replaces the spells class feature.
Spell Points
The sphere wizard gains a small reservoir of energy he can call on to create truly wondrous effects, called a spell pool. This pool contains a number of spell points equal to his level + his casting ability modifier (minimum 1). This pool replenishes once per day after roughly 8 hours of rest.
Magic Talents
A sphere wizard gains 3 magic talents every 2 levels. (2 at 1st level, 1 at 2nd level, 2 at 3rd level, 1 at 4th level, etc.)
Arcane Bond (Ex)
At 1st level, the sphere wizard may choose a familiar or a bonded object as any other wizard. If the sphere wizard chooses a bonded object, then he can use it to access magical knowledge he does not normally possess. As a standard action, he may grant himself the benefit of any one magic talent he does not possess. This effect lasts for 1 minute.
If gaining a magic talent other than a base sphere, he must possess that talent’s base sphere and fulfill its prerequisites. He may do this once per day at 1st level, plus an additional once per day for every 4 class levels he possesses, up to a total of 6 times per day at 20th level. Multiple uses of this ability do not stack. If he uses this ability again before the previous duration has expired, it replaces the previous use.
If the sphere wizard’s casting tradition includes the focus casting drawback, the bond can also be their focus, but does not have to be.
This alters arcane bond.
Sphere Specialization
A sphere wizard gains a sphere specialization of his choice from the list of sphere specializations included in the incanter class description. He treats his wizard levels as incanter levels for this purpose.
This replaces arcane school.
Note: This ability does not stack with an Incanter specialization (per discussion with an author).
U: Part of Ultimate Spheres of Power and does not need to be bought separately from that book