Sphereslinger (Archetype)

Class Features

Table: The Sphereslinger
Level Base Attack Bonus Fort Save Ref Save Will Save Special Maximum Manifestation Level Ether Point Regeneration Rate Caster Level
1st +0 +2 +0 +0 Ethermagic, grit, rapid shot, skips - 1 1 1 1
2nd +1 +3 +0 +0 Alteration etherheart, sphereslinger talent 1 1 1
3rd +2 +3 +1 +1 Lesser blast etherheart, skip ability 1 1 2
4th +3 +4 +1 +1 +1 etherspheres 2 2 3
5th +3 +4 +1 +1 Bestow etherheart, sphereslinger talent 2 2 3
6th +4 +5 +2 +2 Skip ability, skips - 2 2 2 4
7th +5 +5 +2 +2 15-ft. sphere increment 2 3 5
8th +6/+1 +6 +2 +2 +2 etherspheres, sphereslinger talent 3 3 6
9th +6/+1 +6 +3 +3 Skip ability 3 3 6
10th +7/+2 +7 +3 +3 20-ft. sphere increment 3 4 7
11th +8/+3 +7 +3 +3 Skips - 3, sphereslinger talent 3 4 8
12th +9/+4 +8 +4 +4 +3 etherspheres, skip ability 4 4 9
13th +9/+4 +8 +4 +4 25-ft. sphere increment 4 5 9
14th +10/+5 +9 +4 +4 Sphereslinger talent 4 5 10
15th +11/+6/+1 +9 +5 +5 Skip ability 4 5 11
16th +12/+7/+2 +10 +5 +5 +4 etherspheres, 30-ft. sphere increment, skips - 4 5 6 12
17th +12/+7/+2 +10 +5 +5 Sphereslinger talent 5 6 12
18th +13/+8/+3 +11 +6 +6 Skip ability 5 6 13
19th +14/+9/+4 +11 +6 +6 35-ft. sphere increment 5 7 14
20th +15/+10/+5 +12 +6 +6 Sphereslinger talent 5 7 15

Etherspheres (Su)

At 1st level, a sphereslinger becomes adept at the manufacture of his namesake: etherspheres. Drawing forth raw ether, shaping, and throwing an ethersphere requires a standard action that provokes attacks of opportunity. Alternatively, as a full-round action, a sphereslinger may draw forth a great deal of raw ether, shape it, and throw as many etherspheres as he would be able to make attacks in a full attack action. Each individual throw provokes attacks of opportunity. Etherspheres are considered thrown weapons and can be selected using feats such as Point-Blank Shot and Weapon Focus. "Ethersphere" is also considered to be a separate etherheart for the purpose of the Etherheart Focus and Greater Etherheart Focus feats. This bonus to Difficulty Class applies to all skip abilities, as well as to all etherslinger talents that require an ethersphere to execute (see etherslinger talents and skip abilities, below).

Thrown etherspheres have a range increment of 10 feet, increasing by +5 feet at 7th level and every three levels thereafter. On a successful hit, a sphereslinger's ethersphere inflicts 1d6 points of bludgeoning damage + additional damage equal to the sphereslinger's Charisma modifier. Starting at 4th level, a sphereslinger's etherspheres gain a +1 enhancement bonus. This enhancement bonus increases by +1 for every four levels beyond 4th, but an ethersphere may never overcome metal or alignment-based damage reduction by virtue of having a high enhancement bonus.

This ability replaces etherslinging, ethersmith, and gun obsession.

Grit (Ex)

It takes guts to bring a rock to an etherfight, and these guts ensure that all sphereslingers have grit. In game terms, grit is a fluctuating measure of a sphereslinger’s ability to perform amazing actions in combat. At the start of each day, a sphereslinger gains a number of grit points equal to his Wisdom modifier (minimum 1). His grit goes up or down throughout the day, but usually cannot go higher than his Wisdom modifier (minimum 1), though some feats and magic items may affect this maximum. The sphereslinger's special blend of ethermagic and rock chucking proves to be incompatible with the tricks of their guntoting cousins. Unlike gunslingers, a sphereslinger cannot take feats with the Grit descriptor. A sphereslinger spends grit to accomplish etherslinger talents and skip abilities (see below), and regains grit in the following ways.

  • Critical Hit with an Ethersphere: Each time the sphereslinger confirms a critical hit with an ethersphere while in the heat of combat, he regains 1 grit point. Confirming a critical hit on a helpless or unaware creature or on a creature that has fewer Hit Dice than half the sphereslinger’s character level does not restore grit.
  • Killing Blow with an Ethersphere: When the sphereslinger reduces a creature to 0 or fewer hit points with an ethersphere while in the heat of combat, he regains 1 grit point. Destroying an unattended object, reducing a helpless or unaware creature to 0 or fewer hit points, or reducing a creature that has fewer Hit Dice than half the sphereslinger’s character level to 0 or fewer hit points does not restore any grit. A sphereslinger may gain only 1 point of grit per attack this way. Each attack made by a skipping ethersphere is treated as a separate attack for the purpose of this limitation.

Optional Rule: Daring Act: Each time a sphereslinger performs a daring act, he can regain grit. As a general guideline, a daring act should be risky and dramatic. It should take a good deal of guts, and its outcome should have a low probability of success. If it is successful, the sphereslinger regains 1 grit point. Before attempting a daring act, the player should ask the DM whether the act qualifies. The DM is the final arbiter of what’s considered a daring act, and can grant a regained grit point for a daring act even if the player does not ask beforehand whether the act qualifies.

This ability modifies grit.

Rapid Shot (Su)

At 1st level, a sphereslinger gains Rapid Shot as a bonus feat. He does not take a penalty to attack rolls when using Rapid Shot to throw additional etherspheres. He does not need to meet the prerequisites of this feat.

Skipping Spheres (Ex)

At 1st level, a sphereslinger learns how to put incredible amounts of english on his thrown etherspheres. The first ethersphere to strike its target each round "skips" off of its target and continues to wreak havoc in a spiraling cavalcade of doom. When an ethersphere skips, the sphereslinger may choose to use a skip ability (see below) or to have his ethersphere ricochet off of its target and attack another creature within 10 feet. If a skipping ethersphere fails to hit its target, it loses all of its remaining skips. A sphereslinger cannot use two skip abilities in a row.

For example, an 11th-level sphereslinger may use his first skip to perform a skip ability, use his second skip to strike a new target, and use his third skip to perform another skip ability. All skip attacks are made at the same attack bonus as the original attack that triggered skipping spheres, and skips may effectively take an ethersphere out of the sphereslinger’s maximum range. There is no penalty for doing so.

A sphereslinger’s skipping etherspheres have one skip at 1st level and gain an additional skip every five levels thereafter, to a maximum of four skips at 16th level.

Sphereslinger Talent

At 2nd level and every three sphereslinger levels thereafter, the sphereslinger gains an etherslinger talent from the following list. Etherslinger talents taken in this manner use the sphereslinger’s class level as his effective etherslinger level and apply to ethersphere attacks rather than firearm attacks. If a given talent requires an etherbullet, it requires an ethersphere instead. Similarly, if a talent requires the active wielding of a firearm to grant benefit, the sphereslinger ignores that requirement.

Note: Talents marked with an asterisk (*) do not stack—only one such talent may be applied to a single ethersphere.

Alteration recoil, as fleeting as ether, as motile as ether, bestowing bullet, bestowing recoil, bonus feat, cheat death, doppler dodge, ether surge, etherslinger's agility, etherslinger's dodge, extra grit, fire at the speed of ether, leaping shot, reputation preceds me, sic semper oculus, too bright for comfort, too close for comfort, translational blast, or utility blasts.

Burning Spheres (Su)*

Whenever an ethersphere skips, the sphereslinger may expend 1 EP. If he does, all subsequent hits made by that ethersphere deal +1 point of fire damage. This bonus stacks.

Corrosive Spheres (Su)*

Whenever an ethersphere skips, the sphereslinger may expend 1 EP. If he does, all subsequent hits made by that ethersphere deal +1 point of acid damage. This bonus stacks. A sphereslinger must be at least 8th level to select this talent.

Icy Spheres (Su)*

Whenever an ethersphere skips, the sphereslinger may expend 1 EP. If he does, all subsequent hits made by that ethersphere deal +1 point of cold damage. This bonus stacks.

Momentum Throw (Ex)*

Whenever the sphereslinger throws an ethersphere, he may expend 1 grit and 2 EP. If he does, that ethersphere gains an additional skip should it start skipping. A sphereslinger must be at least 5th level to select this talent.

Screaming Spheres (Su)*

Whenever an ethersphere skips, the sphereslinger may expend 2 EP. If he does, all subsequent hits made by that ethersphere deal +1 point of sonic damage. This bonus stacks. A sphereslinger must be at least 8th level to select this talent.

Metalloid Spheres (Su)*

Whenever the sphereslinger throws an ethersphere, he may expend 1 EP. If he does, that ethersphere is treated as his choice of silver, cold iron, or adamantine for the purpose of overcoming damage reduction, but not hardness. A sphereslinger must be at least 8th level to select this talent.

This ability modifies etherslinger talent.

Skip Ability

At 3rd level, a sphereslinger gains one skip ability. He gains an additional skip ability for every three levels of sphereslinger attained after 3rd level. A sphereslinger cannot select an individual skip ability more than once.

Awakening Bonk (Ex)

Whenever the sphereslinger's ethersphere hits an ally while skipping, he may expend 1 EP. If he does, the ally takes no damage from the skipping ethersphere. Instead, that ally is awoken as though the sphereslinger had spent a standard action to wake him up. Though this skip ability does not consume a skip, the next skip performed by the ethersphere cannot include a skip ability in accordance with not being allowed to perform two skip abilities back-to-back.

Building Momentum (Ex)

Whenever the sphereslinger's ethersphere would skip he may expend a skip. If he does, the next successful hit made by that ethersphere deals double damage and the next skip made by that ethersphere has a +20foot bonus to its range. A sphereslinger must be at least 9th level to select this skip ability.

Bull Thwack (Ex)

Whenever the sphereslinger's ethersphere would skip, he may expend a skip. If he does, he performs a bull rush combat maneuver against the last creature hit by the skipping ethersphere. His combat maneuver bonus is equal to his sphereslinger level + his Charisma modifier. After bull rushing the target, the ethersphere continues to skip from the new position of that creature, if applicable. Performing a combat maneuver in this manner does not provoke attacks of opportunity.

Confounding Sphere (Su)

Whenever the sphereslinger's ethersphere would skip, he may expend a skip and 1 grit. If he does, the last creature hit is confused for 1 round with a Will save to negate. A sphereslinger must be at least 9th level to take this skip ability.

Dance Promoter (Su)

Whenever the sphereslinger's ethersphere hits an ally while skipping, he may expend 3 EP. If he does, the ally takes no damage from the skipping ethersphere. Instead, for 1d4 rounds, that ally gains a +2 dodge bonus to AC against all other creatures hit by the skipping ethersphere. Though this skip ability does not consume a skip, the next skip performed by the ethersphere cannot include a skip ability in accordance with not being allowed to perform two skip abilities back-to-back.

Deja Bonk (Ex)

Whenever the sphereslinger's ethersphere would skip, he may expend a skip to have his ethersphere attack the last creature hit a second time. Though this skip ability does not consume a skip, the next skip performed by the ethersphere cannot include a skip ability in accordance with not being allowed to perform two skip abilities back-to-back.

Detonate (Su)

Whenever the sphereslinger's ethersphere would skip, he may expend 1 grit and all remaining skips to cause the ethersphere to detonate. This detonation deals ethersphere damage to all creatures in a radius equal to 5 feet per expended skip. A successful Reflex save halves the damage. A sphereslinger must be at least 6th level to take this skip ability.

Disarming Thwack (Ex)

Whenever the sphereslinger's ethersphere would skip, he may expend a skip. If he does, he performs a disarm combat maneuver against the last creature hit by the skipping ethersphere. His combat maneuver bonus is equal to his sphereslinger level + his Charisma modifier. Performing a combat maneuver in this manner does not provoke attacks of opportunity.

Double 'em Over (Ex)

Whenever the sphereslinger's ethersphere skips, he may expend a skip and 1 grit. If he does, the last creature hit by the skipping ethersphere is staggered for 1 round with a Fortitude save to negate. A sphereslinger must know the gut shot skip ability to take this skip ability.

Funny Bone Shot (Ex)

Whenever the sphereslinger's ethersphere skips, he may expend a skip and 1 grit. If he does, the last creature hit by the skipping ethersphere is knocked off balance for 1d4 rounds with a Reflex save to negate. While knocked off balance, the critical threat range of all ethersphere attacks made against that creature is increased by +1. This bonus is applied after effects that multiply critical threat range, such as the keen weapon special ability. A sphereslinger must know the sensory smack skip ability to take this skip ability.

Gut Shot (Ex)

Whenever the sphereslinger's ethersphere skips, he may expend a skip and 2 EP. If he does, the last creature hit by the skipping ethersphere takes a 2 penalty to Fortitude saves for 1d4 rounds.

Insightful Bouncing (Su)

Whenever the sphereslinger's ethersphere hits an ally while skipping, he may expend 3 EP. If he does, the ally takes no damage from the skipping ethersphere. Instead, for 1d4 rounds, that ally gains a +4 insight bonus to attack rolls made against all other creatures hit by the skipping ethersphere. Though this skip ability does not consume a skip, the next skip performed by the ethersphere cannot include a skip ability in accordance with not being allowed to perform two skip abilities back-to-back.

Invigorating Bouncing (Su)

Whenever the sphereslinger's ethersphere hits an ally while skipping, he may expend 3 EP. If he does, the ally takes no damage from the skipping ethersphere. Instead, that ally gains temporary hit points equal to half the sphereslinger's level, rounded down. These temporary hit points last for 1 round. Though this skip ability does not consume a skip, the next skip performed by the ethersphere cannot include a skip ability in accordance with not being allowed to perform two skip abilities back-to-back.

Near Hit (Ex)

Whenever the sphereslinger would miss an attack with a skipping ethersphere by exactly 1, that attack is a hit instead, but deals minimum damage. If scoring a critical hit against the creature would result in grit gain, the sphereslinger also gains 1 grit. A sphereslinger must be at least 6th level to select this skip ability. Though this skip ability does not consume a skip, the next skip performed by the ethersphere cannot include a skip ability in accordance with not being allowed to perform two skip abilities back-to-back.

Phasing Ether (Sp)

Whenever the sphereslinger's ethersphere skips, he may expend a skip and 3 EP. If he does, the skipping ethersphere teleports to its next target, ignoring mundane obstacles, such as walls. In addition, the next attack made by the ethersphere treats its target as though it were flatfooted. The sphereslinger must still be able to see his next target. A sphereslinger must be at least 9th level to select this skip ability.

Protection Pulverization (Su)

Whenever the sphereslinger's etheresphere skips, he may expend a skip. If he does, any effects, even those natural to the creature, granting the last creature struck a deflection bonus to AC are suppressed for 1 round. A sphereslinger must be at least 6th level to select this skip ability.

Rattle (Ex)

Whenever the sphereslinger's ethersphere skips, he may expend a skip and 2 EP. If he does, the last creature hit by the skipping ethersphere takes a -2 penalty to Will saves for 1d4 rounds.

Ricochet (Ex)

Whenever an ethersphere with skips remaining misses, the sphereslinger may expend 1 grit to reroll that attack. Though this skip ability does not consume a skip, the next skip performed by the ethersphere cannot include a skip ability in accordance with not being allowed to perform two skip abilities back-to-back.

Right in the Gumption! (Ex)

Whenever the sphereslinger's ethersphere skips, he may expend a skip and 1 grit. If he does, the last creature hit by the skipping ethersphere is shaken for 2d4 rounds with a Will save to negate. A sphereslinger must know the rattle skip ability to select this skip ability.

Sensory Smack (Ex)

Whenever the sphereslinger's ethersphere skips, he may expend a skip and 2 EP. If he does, the last creature hit by the skipping ethersphere takes a 2 penalty to Reflex saves for 1d4 rounds.

Sphereshatter (Su)

Whenever the sphereslinger's ethersphere skips, he may expend 1 grit and 3 EP. If he does, the skipping ethersphere shatters into a number of etherspheres equal to the number of skips the ethersphere had remaining. Each of these new etherspheres has exactly 1 skip remaining. Any bonuses granted to the original ethersphere, such as the ability to overcome damage reduction granted by the metalloid spheres talent, are passed on to the new etherspheres. A sphereslinger must be at least 12th level to select this skip ability.

As these are new etherspheres, the next skip performed by the new etherspheres may include a skip ability, and these new etherspheres treat the last creature struck by the original ethersphere as the last creature they struck.

Stored Momentum (Su)

Whenever the sphereslinger's ethersphere skips, he may expend a skip and 3 EP. If he does, his next ethersphere that begins to skip by the end of his next turn gains +1 skip. This ability can be used once per round.

Suddenly, Shrapnel! (Su)

Whenever the sphereslinger's ethersphere skips, he may expend a skip and 2 EP. If he does, the last creature hit by the skipping ethersphere takes 1d6 points of bleed damage. A sphereslinger must be at least 6th level to select this skip ability.

Tripping Thwack (Ex)

Whenever the sphereslinger's ethersphere would skip, he may expend a skip. If he does, he performs a trip combat maneuver against the last creature hit by the skipping ethersphere. His combat maneuver bonus is equal to his sphereslinger level + his Charisma modifier. Performing a combat maneuver in this manner does not provoke attacks of opportunity.

Vortex Spin (Su)

Whenever the sphereslinger's ethersphere would skip, he may expend a skip and 2 EP. If he does, all creatures within 10 feet of the last creature hit take damage equal to the number of skips the ethersphere has remaining +1. A sphereslinger must be at least 9th level to select this skip ability.

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