Spider, Giant Black Widow (CR 4/MR 1)

This long-legged spider has a huge, glossy black abdomen, marked on the underside with the shape of a crimson hourglass.

Mythic Giant Black Widow (CR 4/MR 1)
XP 1,200
Pathfinder Roleplaying Game Bestiary 2
N Large vermin (mythic)
Init +2; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4

Defense

AC 16, touch 11, flat-footed 14 (+2 Dex, +5 natural, –1 size)
hp 45 (5d8+23)
Fort +7, Ref +3, Will +1
Defensive Abilities DR 5/epic; Immune mind-affecting effects

Offense

Speed 30 ft., climb 30 ft.
Melee bite +6 (1d8+6 plus poison and entrap)
Space 10 ft.; Reach 5 ft.
Special Attacks entrapMA (DC 19, 1d10 minutes, hardness 5, hp 5), mythic power (3/day, surge +1d6), web (+4 ranged, DC 19, 5 hp)

Statistics

Str 19, Dex 15, Con 16, Int —, Wis 10, Cha 2
Base Atk +3; CMB +8; CMD 20 (32 vs. trip)
Feats Extra Mythic PowerMF
Skills Climb +20, Perception +4, Stealth +10 (+14 webs); Racial Modifiers +8 Climb, +4 Perception, +4 Stealth (+8 webs)
SQ strong webs

Ecology

Environment any land
Organization solitary, pair, or colony (3–8)
Treasure incidental

Special Abilities

Entrap (Ex) A mythic black widow can entrap a creature it bites as a swift action. A creature already entangled becomes helpless on a failed save. The save DC includes the bonus from the spider’s strong webs ability.

Poison (Ex) Bite—injury; save Fort DC 17; frequency 1/round for 6 rounds; effect 1d3 Con and staggered; cure 2 saves. The save DC is Constitution-based and has a +2 racial bonus.

Silent Creeper (Ex) A mythic black widow is treated as if it had ranks in Stealth equal to its Hit Dice, with Stealth as a class skill. If the spider expends one use of its mythic power, it can make a Stealth check even when directly observed, as long as there is cover or concealment within 10 feet. When a mythic black widow uses a mythic surge to increase the result of a Stealth check, the result of the surge die is maximized.

Strong Webs (Ex) A black widow’s webs (including its entrap ability) gain a +4 bonus to the DC to break or escape.

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