Sprite (CR 1/MR 1)

This lithe, diminutive creature looks like a humanoid with wispy, moth-like wings and long, thin ears.

Mythic Sprite (CR 1/MR 1)
XP 400
Pathfinder RPG Bestiary 3
CN Diminutive fey (mythic)
Init +3; Senses detect evil, detect good, low-light vision; Perception +6

Defense

AC 18, touch 17, flat-footed 15 (+3 Dex, +1 natural, +4 size)
hp 9 (1d6+6)
Fort +0, Ref +5, Will +2
Defensive Abilities DR 2/cold iron and epic

Offense

Speed 15 ft., fly 60 ft. (perfect)
Melee shortsword +0 (1d2−4/19-20)
Ranged shortbow +7 (1d2−4/×3)
Space 1 ft.; Reach 0 ft.
Special Attacks blinding burstMA, mythic power (3/day, surge +1d6)

Spell-Like Abilities (CL 5th; concentration +5)
Constant—detect evil, detect good
At will—dancing lights, daze (DC 10)
1/day—color spray (DC 11)

Statistics

Str 3, Dex 17, Con 10, Int 6, Wis 11, Cha 10
Base Atk +0; CMB −1; CMD 5
Feats Alertness, Extra Mythic PowerMF
Skills Escape Artist +15, Fly +21, Perception +6, Sense Motive +2, Stealth +19; Racial Modifiers +8 Escape Artist
Languages Common, Sylvan
SQ luminousMA

Ecology

Environment temperate forests
Organization solitary, pair, troop (3–6), band (7–14), or tribe (15–40)
Treasure standard (short sword, short bow with 20 arrows, other treasure)

Special Abilities

Blinding Burst (Su) A mythic sprite may emit a burst of light as a move action, blinding non-sprites within 30 feet for 1 round (DC 10 Fortitude negates). Its luminous ability is lost for 1 minute after using this ability. The save DC is Constitution-based.

Luminous (Su) A sprite naturally sheds light as a continual flame, though it can alter its color and brightness as a swift action, dimming its light as a candle or extinguishing it completely. It can expend one use of mythic power to dispel darkness effects as dispel magic. Its luminosity is considered a 5th-level light effect.

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