Starlet (Archetype)

Compatible Classes: Cantor, Maestro.

Starlets have the following class features:

Scores: A score is a piece of music containing an intro and a number of melodies. Intros, outros, and melodies are drawn from the starlet's composition book. Each score must contain a single melody, an intro, and no outro. The number of scores with which a starlet begins play, as well as the rate at which he gains new scores and the rate at which those scores gain additional melody slots, are dependent upon his base composition class. A starlet's composer level is also dependent upon his base composition class.

To prepare or use a score, a starlet's composition ability score must be equal to at least 12 + the number of melodies in the score. The Difficulty Class (DC) for a saving throw against a starlet's score is 10 + 1/2 the starlet's class level + his composition ability modifier. This ability modifies scores.

Composition: A starlet's ability to modify his scores, daily replenishment of conducting duration, daily conducting duration per score, and ability to record compositions to his composition book are all based on his base composition class.

A starlet begins play with a composition book containing 1 intro. His composition book also begins play with melodies equal to 3 + his composition ability modifier, minimum 3. At each new starlet level, he gains two compositions for which he meets all of the prerequisites.

Unlike other practitioners of musical composition, a starlet may never learn outros, even if he knows a special type of score that contains outros.

This ability modifies composition.

Metronomic Memory (Ex): Starting at 3rd level, whenever the starlet learns new compositions upon reaching a new starlet level, he may choose to forego learning one or more compositions. For each composition foregone in this manner, he selects a single spell that he knows with a casting time of 1 standard action or less. Spells selected this manner are added to the starlet's metronome list. Selected spells that are not on the spell list of any of his composition base classes treat their spell level as though it were +2 higher.

At 3rd level and every three levels thereafter, the starlet adds a spell to his metronome list. He does not need to forego taking a composition to do so.

A starlet's metronome list may never have more spells known for a particular spell level than the previous spell level. For example, if he has two 1st-level spells, he cannot have more than two 2nd-level spells.

Metronomic Performance (Sp): Starting at 3rd level, whenever the starlet triggers the outro of one of his standard scores, he may cast a spell from his metronome list as a swift action. The spell level of the chosen spell must be less than or equal to twice the number of rounds that score was conducted before the outro was triggered, including this round. Treat a 0thlevel spell as though its spell level were 1/2 for the purpose of this ability.

When casting a spell in this manner, the starlet's caster level is equal to his composer level and his spellcasting ability score is the same as his composition ability score.

Systems by Interjection Games
Strange Magic 1
Composition Magic
Breakdancer Cantor Harmonicist Maestro
Composition Feats Intros and Outros Melodies
Ethermagus Ethermancer Etherslinger
Ethermagic Feats Ethermagic Items Alteration Mani. Bestow Mani.
Blast Mani. Genesis Mani. Voidmeld Mani. Greater Mani.
Truenamer Scion of Discordia Truemagic Feats Truenaming Items
Heart and Mind Artifice Far-Flung Spheres Realized Vision
Strange Magic 2
Cartomancer Wildcard Cartomancy Feats
Classic Portents Deathdealer Portents Poker Card Equiv.
Gourmend Herbalist Naturalist
Herbalism Feats Gour/Herb Tables Naturalist Tables Biome Summ. Tables
The Herb Log The Recipe Book Microcosms
Onmyoji Shikigami Ascendent Warrior Poet
Onmyodo Feats Shikigami Feats Friendship Feats
Petitions Talismans Poetry Book
Other Systems
The Assassin
The Assassin Techniques Assassin Feats
The Primordial Dancer
The Primordial Dancer Dances List Prim. Dancer Feats
The Reaper
The Reaper Soulsown Talents
Runesmith Runesmithing Feats Equipment Runes Projection Runes
The Triggerman
Triggerman Triggerman Feats Triggerman Techniques
Get Strange Magic 1 Get Strange Magic 2
Get The Assassin Get The Prim. Dancer Get The Reaper Get Runesmithing
Get The Triggerman
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