Latest Updates: Villain NPC Bestiary added to the Sphere Bestiary. (11/2) Spheres of Power: Dominion (3PP) added. (12/30) Card Casting 2: Counters and Control added. (1/24) Spheres of Guile. (5/1)
Next Planned Update: Legends of the Spheres (in-progress; some pages may appear blank until content is added)
This Wiki is an independent reference for some systems and powers for the Pathfinder Roleplaying Game created under the terms of the Open Game License Version 1.0a (see Legal and OGL link on the sidebar). We encourage you to buy the original products (and any supplements you'd enjoy) as a way of supporting the many people who worked to create this content. You can find their books online or by ordering through your Friendly Local Game Shop.
About the Spheres
The Spheres are a collection of three optional rule systems for the Pathfinder Roleplaying Game, published mainly by Drop Dead Studios and supported by other third-party companies. In these systems, players may choose from a range of martial, magical, and skill spheres, spending Talents to create a uniquely customized character. The Spheres rules are very flexible and allow players to build to an idea, rather than a specific class.
Spheres of Power is the original system and focused on a range of magical abilities. Content in this system uses blue links.
Spheres of Might is the second system and focuses mainly on non-magical combat and some use of skills. Content for this system uses reddish links.
Spheres of Guile focuses on a wider range of skills, from making items to running organizations. Content for this system uses purple links.
Champions of the Spheres focuses on content that blends multiple systems together (such as a character who gains both martial and magical talents). Champion content uses green links.
Citations Guide: [Apoc] is used to mark Spheres Apocrypha, which are small, official releases. [CS] is used to mark Champions of the Spheres content (whether from that book or not) in areas where it may not be obvious. [3PP] means content is from someone other than Drop Dead Studios, so it is not official Spheres content. [Wiki] means the content was created by the wiki or the community. [(Name) HB] marks content from specific handbooks. [NS] helps mark content published in Spheres books, but that does not specifically use Spheres content.
Magic Spheres
Alteration
Blood
Conjuration
Creation
Dark
Death
Destruction
Divination
Enhancement
Fallen Fey
Fate
Illusion
Life
Light
Mana
Mind
Nature
Protection
Telekinesis
Time
War
Warp
Weather
Bear
Technomancy [3PP]
Veilweaving [3PP]
Advanced Magic
About Advanced Magic
Advanced Talents
Divine Traditions
Incantations
Mythic Spheres
Mythic Path Archetypes
Rituals
Spellcrafting
Wild Magic
Magic Options
Alternate Racial Traits
Casting Traditions
Casting Packages [Wiki]
Feats
Generation Traditions
Origins
Traits
Feat Types
Admixture
Anathema
Aristeia
Chance
Channeling
Combat
Companion
Counterspell
Damnation
Drawback
Extra
General
Item Creation
Metamagic
Necrosis
Plague
Protokinesis
Proxy
Purring
Racial
Ritual
Skybourne
Squadron
Surreal
Teamwork
Theurge
Wild Magic
Creatures
Sphere Bestiary
Sphere Races
Sphere Templates
Practitioner Bestiary
Starfinder Conversion
Sample Spherecasters
The Bear Caller
(*Angry Bear Noises*)
The Blaster
(Well-Balanced Elementalist)
The Classic Mage
(Generalist Incanter)
The Green Witch
(Nature-focused Hedgewitch)
The Ice Knight
(Elemental-focused Mageknight)
The Master of Illusions
(Illusion-focused Fey Adept)
The Master of Many Forms
(Alteration-focused Shifter)
The Mind Mage
(Mind-focused Eliciter)
The Mountain
(Enhancement-focused Armorist)
The Shy Librarian
(Bookworm Thaumaturge)
Skill Spheres
Artifice
Bluster
Body Control
Communication
Faction
Herbalism
Infiltration
Investigation
Navigation
Performance
Spellhacking
Study
Subterfuge
Survivalism
Vocation
Martial Options
Associated Feats & Skills
Martial Traditions
Martial Packages [Wiki]
Practitioner Feats
Practitioner Traits
Practitioner FCB's
Skill Options
Operative Feats
Operative Gear
Skill Rules
Trade Traditions
Champion Options
Champion Feats
Unified Traditions
Champion FCBs
Techniques
Other Options
Airship Rules
Aristeia
Churches and Powers of Faith
Dominion
Gestalt Rules
Madness
Oaths
Variant Rules
Wilderness
Gear
Weapons
Armor
Equipment
Special Materials
Magical Items
- Alchemical Items
- Apparatuses
- Apparatuses, Metamagic
- Charms
- Compounds
- Fabled Items
- Implements
- Marvelous Items
- Radiances
- Schematics
- Scrolls
- Spell Engines
- Spellzones
- Summoning Orbs
- Talent Crystals
Practitioner Gear
Adventuring Gear
Mechanical Parts
Technological Gear
Practitioner Magic Items
Practitioner Weapons
Sample Practitioners
The Culinary Specialist
(Iron Chef Blacksmith)
The Master Thief
(Flexible Technician)
The Sniper
(Ranged Conscript)
The Unbreakable
(Defensive Sentinel)
The Veterinarian
(Pet-focused Scholar)
The Waterlord
(Pirate Commander)
The Walking Hill
(Strong Man Striker)
Sample Champions
The Assassin
(Tracking Troubadour)
The Edgewitch
(Edgy Martial Hedgewitch)
The MacGyver
(Tool-focused Prodigy)
The Merry Rider
(Trickster Mountebank)
The Wandering Sage
(Support Sage)
Combat Spheres
Alchemy
Athletics
Barrage
Barroom
Beastmastery
Berserker
Boxing
Brute
Dual Wielding
Duelist
Equipment
Fencing
Gladiator
Guardian
Lancer
Open Hand
Scoundrel
Scout
Shield
Sniper
Trap
Warleader
Wrestling
Pilot [3PP]
Spherecasters
Armorist
Elementalist
Eliciter
Fey Adept
Hedgewitch
Incanter
Mageknight
Shifter
Soul Weaver
Symbiat
Thaumaturge
Wraith
Prestige Classes
Aeronaut Captain
Archwizard
Bokor [Core]
Forest Lord
Hive
Magemage
Realmwalker
Tempestarii
Waking Sleeper
Alternate Justicar [Wiki]
Great Mind [3PP]
Master Of Vagueries [3PP]
Trinity Angel [3PP]
Trinity Knight [3PP]
Operatives
Agent
Courser
Envoy
Mastermind
Professional
Practitioners
Armiger
Blacksmith
Commander
Conscript
Savant
Scholar
Sentinel
Striker
Technician
Champions
Bravo
Crimson Dancer
Dissident
Prodigy
Sage
Theorist
Troubadour
Warden
Dragoon [3PP]
Mountebank [3PP]
Necros [3PP]
Reaper [3PP]
Archetypes
Aegis (Ascendant [3PP/CS], Coral Knight [3PP])
Alchemist (Champion Alchemist [3PP/CS], Combat Engineer, Eldritch Infuser [CS], Essentialist, Gun Chemist [NS], Hemetic Philosopher, Machinist, Mortal Chemist, Physician, Sphere Alchemist, Weather Harvester)
| Alchemist Discoveries
Antipaladin (Antimage, Arbiter, Avowed [CS], Blood-Soaked Demon, Champion Of The Cause [CS], Grand Purifier [CS], Soulrender, Spheres Oathbound, Warrior of Blind Faith)
Arcanist (Interminate, Sphere Arcanist)
Barbarian (Barbearian, Berserker, Ferocious Brute, Painted Savage, Tranquil Barbarian [NS], Worldsoul Incarnate)
| Barbarian Rage Powers
Barbarian, Unchained (Painted Savage, Tribal Champion, Worldsoul Incarnate)
Bard (Beast Piper [CS], Champion Bard [CS], Corteggiare, Knave, Kung Fu Exemplar [CS], Minstrel, Purrsician, Sovereign Piper [CS], Sphere Bard, Thespian)
| Bardic Masterpieces
Bloodrager (Hemophage [CS], Mystic Scion, Sphere Bloodrager, Stormlord, Wendigo [CS])
Brawler (Brutal Pummeler, Prescient Pugilist [CS])
Cavalier (Blooded Knight, Cavalry Officer, Halfling Dragonrider, Knight of the Order)
| Cavalier Orders
Cleric (Faithful Shepherd, Sphere Cleric)
| Cleric Domains
Druid (Avatar [CS], Child of Hope [CS], Sphere Druid, Spirit Mender)
Fighter (Coiled Blade, Fracture, Impossible Warrior, Impressor, Mulus, Runesinger [CS], Soldier, Spirit-Wielder, War Hero)
Gunslinger (Clockstopper [CS], Cursed Stranger, Glass-Eye Gunmage, Gunfighter, Space Marine, Spellshot Engineer [CS], Wandslinger)
Hunter (Beast Bender [CS], Beastmaster, Greenrunner [CS], Master of the Hunt [CS], Pellucid Hunter, Sphere Hunter)
Inquisitor (Champion Inquisitor [CS], Ordained Hunter, Shield of the Gods, Soldier of the Gods [CS], Sphere Inquisitor)
| Inquisitor Inquisitions
Investigator (Acupuncturist, Battered Detective, Cerebral Analyst, Champion Investigator [CS], Detective, Nightblazer, Psyforensic, Sphere Investigator)
| Investigator Talents
Kineticist (Scion)
Magus (Arcane Weaponeer, Mystic [CS], Runic Knight, Sphere Magus)
| Magus Arcana
Medium (Aspect Host [CS], Champion Medium [CS], Harrow Medium [3PP], Sphere Medium, Visionary)
Mesmerist (Champion Mesmerist [CS], Conniving Bastard, Incendiary, Nocturnus, Sphere Mesmerist)
Monk (Beastsoul Monk, Monkmentum, Street Fighter, Sundering Hand)
Monk, Unchained (Adamant Disciple, Beastsoul Monk, Drifting Lotus [CS], Erudite Soul, Master of Many Stances, Monkmentum, Shadow Boxer, Steelsoul Monk, Street Fighter, Sundering Hand, The Stupor Monk, Tranquil Soul, Yamabushi)
| Ki Powers
Ninja (Ghost Stepper, Shinobi, Shrouded Operative [CS])
Occultist (Glory Seeker, Reliquary Keeper)
Oracle (Augur, Sphere Oracle)
Paladin (Antimage, Arbiter, Avowed [CS], Champion Of The Cause [CS], Dirt Spattered Angel, Grand Purifier [CS], Parzivalian Knight, Sphere Paladin, Spheres Oathbound, Time Knight [CS], Valiant Champion [CS], Warrior of Blind Faith)
Psychic (Ascendant Mind)
Ranger (Adventurer, Apex Predator [CS], Folk Healer, Geosurveyor, Jikininki, Nature's Blade, Sphere Ranger, Temporal Trapper [CS], Wayfarer)
Rogue (Canny Scoundrel, Ghost Stepper, Lucky Bastard, Snake Oil Salesman, Spectral Infiltrator, Time Thief)
Rogue, Unchained (Canny Scoundrel, Deadly Assassin, Ghost Stepper, Grifter, Grinning Brigand, Lucky Bastard, Mesmer, Spectral Infiltrator, Talent Thief, Time Thief, Treasure Seeker)
| Rogue Talents
Samurai (Blind Swordsman, Fabled Blade, Honorbound, Wandering Swordsman)
Shaman (Dirgesinger, Sphere Shaman)
| Shaman and Witch Hexes
Skald (Growling Marauder [CS], Masterwork Chronicler [CS], Primordia, Skaldic Poet, Sphere Skald, Storm Herald)
Slayer (Ghost Stepper, Guild Assassin, Mercenary, Time Stalker)
| Slayer Talents
Sorcerer (Inheritor [CS], Sphere Sorcerer)
Sorcerer Bloodlines
Soulknife (Epoch-Walker [CS])
| Soulknife Blade Skills
Spiritualist (Martial Spiritualist [CS], Psychomancer)
| Phantom Options
Summoner (Mirrored Soul [CS], Nyancaller, Soul Binder, Sphere Summoner)
Summoner, Unchained (Mirrored Soul [CS], Nyancaller, Soul Binder, Sphere Summoner)
Swashbuckler (Charming Fencer, Dancing Blade, Hasted Blade [CS], Prismatic Duelist [CS])
| Swashbuckler Deeds
Vigilante (Alter-Ego, Hidden Master [CS], Informant, Living Banner, Masked Adept, Possessed, Shadow Warrior, Symbol of Valor)
| Vigilante Talents
Warpriest (Bastion of Conviction [CS], Champion Warpriest [CS], Devoted Disciple, Divine Heretic, Sphere Warpriest)
| Warpriest Blessings
Witch (Withering Witch, Sphere Witch)
| Witch Hexes
Wizard (Cosmic Sage, Eclectic Researcher, Sphere Wizard)
Animal Companions (Martial Beast [CS])
Familiars (Beast of Omen, Dream Guide, Shadow Familiar, Willing Martyr)
Other Systems
The Spheres systems are the main focus of this site, but they're not the only high-quality subsystems created for the Pathfinder Roleplaying Game. Below, you'll find links to other systems (from other publishers) that are also available on this site.
About: The Akashic Mysteries focus on veilweaving, an ancient art that can form manifestations of energy and bestow a wide variety of effects.
About: The City of 7 Seraphs is a planar campaign setting that makes use of content from a variety of publishers, including its own original material. This section includes content helpful for playing in this setting.
About: The Cthulhu Mythos focus on the uncountable, nameless horrors beyond space and time - and their inevitable return when the time is right.
About: Gonzo is a collection of wild and crazy classes. From mimes and rockstars to magical girls and nuclear mages, these options start at crazy and get rapidly weirder from there. The only thing that's certain is your games will never be the same.
About: Heroes of the Jade Oath offers content with a strong eastern flavor to it, making it ideal for characters or campaigns involving such themes. This page includes new classes, races, feats, character traits, magic systems, and more.
About: Legendary Worlds covers content from the Legendary Planet Adventure Path and supplementary material. Product Identity in this section is used with permission.
About: The Mythic rules are an addition to the main ruleset of the Pathfinder Roleplaying Game, allowing players to access truly legendary powers and abilities and confront foes that are far more dangerous than the usual enemies of the game.
About: This subsystem focuses on making pacts with otherworldly entities and calling upon them for power. In addition to a new base class, Pact Magic offers archetypes for many of Paizo's classes, over one hundred different spirit allies, and numerous other options for characters.
About: Strange Magic is a collection of flavorful and unique subsystems, each revolving around a different style of casting. From channeling the power of the universe into ethereal blasts to composing magical melodies or reciting true names, these powers are strange indeed…
About: Arcforge is a sci-fi setting for the Pathfinder Roleplaying Game published by Legendary Games. This section includes rules for running games in the Arcforge setting.
About: This section contains class options, new choices, and other material too small to deserve its own section, but too numerous to be put on the front page. Come in and take a look - you never know what interesting new rules you'll find next.
Other Resources
In addition to the rulesets listed above, this site offers a number of other resources to help you run games.
- BB Code Profile Template - If you play games online, this pre-formatted template will help you create an attractive, easy-to-read profile.
- Character Roles - An introduction to the various roles that characters can take in the Pathfinder Roleplaying Game, and how to build a character who is effective at that role.
- Citations Guide - Some rules on this site have citations referencing other products. If you aren't sure what those refer to, check this guide.
- Creating New Spheres - Want to develop and maybe even publish your spheres? Here are some design principles to help you get started.
- Creature Templates - A collection of templates to quickly and easily modify creatures by granting them exotic new abilities
- Damage Types - An overview of the different types of damage types in Pathfinder, including their traits and how they're resisted by foes.
- Developing Fantastic Nations - Rules exist for generating standard settlements, but fewer options are available for generating nations that better suit a fantastic setting. This page offers some tables and techniques for quickly generating exotic locales.
- Errata Log - This page logs some of the errata applied after Ultimate Spheres of Power.
- Mastering Magical Items - This guide for GMs (and, to a lesser extent, players) covers some of the principles behind treasure distribution. It is particularly oriented towards newer GMs, but also contains some advice for experienced GMs.
- Running Cataclysmic Games - This guide covers tips and concepts for running apocalyptic games with material from The Cataclysm Handbook.
- Running Guile Games - This section has rules for running games that focus on Spheres of Guile and general intrigue.
- Starfinder to Pathfinder - These guidelines cover backwards conversions to help bring content from the Starfinder Roleplaying Game into the Pathfinder Roleplaying Game.
- Talented Monster Creation - These rules offer a streamlined approach to creating creatures.
- Tricks and Strategies - Here are some rules-legal tricks and techniques you can do with the spheres systems. Many of these were suggested by the community.
- Wiki Weapons - New weapons for characters to use, developed by the Wiki.
House Rules
These rules are a collection of options for modifying the game. These are not official rules, but instead represent adaptions of other content by the wiki.
- Deific Talents - Deific talents represent particularly powerful sphere abilities. Most of these are not suitable for players to have permanent access to - rather, they're for major villains, epic NPCs, godly avatars, and similar legendary characters within a game world.
- Recharge Sphere Magic - This is an alternate, unofficial ruleset for Spheres of Power intended for use with particularly high power and/or low-player games.
- Virtues - Virtues represent motivations for characters and how powerfully they tend to feel about different topics. These are primarily a roleplaying aid designed to help flesh out characters, motivations, and likely responses to a given situation. Despite the name, they are not exclusively limited to good-aligned characters.
- Newsletters - Check out the archives of the newsletters and see what's going on with the site.
- Recent Changes - This page details the most-recent changes to the Wiki.