Steelsoul Monk (Unchained Monk Archetype)
The Warden
Most monks train to be quick on their feet, with maneuverability and speed being the main part of a monks fighting style. However, the steelsoul monk instead trains his body to be an impenetrable fortress, with his fighting style specializing in standing steadfast where he stands, becoming an immovable sanctuary.

This archetype requires street fighter.

Iron Guardian

At 1st level, the steelsoul monk gains the Guardian sphere as a bonus talent, as well as the Indifferent Defender drawback. If he already possesses the Guardian sphere, he gains neither the talent nor the drawback.

This replaces martial arts from the street fighter archetype.

Toughness (Ex)

At 1st level, a steelsoul monk gains Toughness as a bonus feat.

This replaces stunning fist.

Stone Body (Ex)

At 2nd level, the steelsoul monk gains DR 2/—. This damage reduction increases by 1 at 5th level and every three levels thereafter. This damage reduction stacks with similar forms of damage reduction. As a swift action, the steelsoul monk can spend 1 ki point to double this damage reduction until the beginning of his next turn.

This replaces evasion.

Monolithic Endurance (Ex)

At 3rd level, a steelsoul monk becomes stalwart and stable when they stand still. As long as the steelsoul monk would move no more than half his base speed during his turn, he gains a +2 shield bonus to AC and CMD until the start of his next turn. If he would instead not move during his turn, this bonus increases to +4.

This replaces fast movement.

Mountain Form (Ex)

At 4th level, a steelsoul monk becomes an immovable mountain when he stands his ground. Whenever the steelsoul monk would end his turn without moving from the square he started his turn in, he cannot be knocked prone or forcibly moved until the start of his next turn, except by mind-affecting or teleportation effects.

At 16th level, the steelsoul monk is immune to any attempts to force him to move, even mind-affecting and teleportation effects, as long as he would end his turn without moving from the square he started his turn in.

This replaces the still mind and flawless mind class features.

Indomitable Soul (Ex)

At 9th level, whenever the steelsoul monk spends a ki point to double his damage reduction from stone body, in addition to providing DR/—, he also gains an amount of acid, cold, fire, electricity, and sonic resistance equal to the total damage reduction he gains after expending the ki point.

This replaces improved evasion.

Mirror Strike (Su)

At 13th level, whenever an attack roll would miss the steelsoul monk, as an immediate action, he may choose a new target for the attack within its original range (for ranged attacks) or reach (for melee attacks), comparing the original attack roll, with a -2 penalty, to the new target’s AC and resolving the attack as normal on a successful hit.

This replaces tongue of sun and moon.

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