In the reaches of wild space, where limited resources change the paradigms of warfare, stellar shadows are among the valued and feared soldiers. Excelling in quiet long-distance assassinations, a stellar shadow’ presence is rarely noted until their target is eliminated.
Proficiencies
Stellar shadows are proficient with simple weapons, as well as light armor and bucklers. In addition, if this is their first level in any class, they may select a martial tradition of their choice.
This modifies weapon and armor proficiencies.
Casting
The stellar shadow may combine spheres and talents to create magical effects. The stellar shadow is considered a Low-Caster. (Note: All casters gain 2 bonus talents and may select a casting tradition the first time they gain the casting class feature.)
This replaces powers and power points
Spell Pool
A stellar shadow gains a small reservoir of energy they can call on to create truly wondrous effects, called a spell pool. This pool contains a number of spell points equal to their class level + their casting ability modifier (minimum: 1). This pool replenishes once per day after roughly 8 hours of rest.
Blended Training
A stellar shadow gains a combat or magic talent every time they gain a caster level. This does not stack with caster levels gained from other sources. A stellar shadow uses their casting ability modifier as their practitioner modifier.
Flexible Takedown
The DCs and effects of all of the stellar shadow’s class abilities are based on the stellar shadow’s casting ability modifier rather than Wisdom.
Expert Marksman
The stellar shadow gains Sage’s Focus as a bonus feat at 1st level. Whenever they would gain a bonus feat or style ability, the stellar shadow may instead select a magic or combat talent.
This replaces point-blank shot
Master Gunner (Ex)
At 2nd level, the stellar shadow reduces any penalties to attack rolls from long range by 2. Starting at 6th level, the stellar shadow gain a +1 bonus on weapon attack and damage rolls with all weapons from a single fighter weapon training group of their choice. This bonus increases by +1 at 10th level and every four levels thereafter. This counts as, and does not stack with, the fighter’s weapon training class feature.
This ability replaces favored weapon
Bite the Dust (Ex)
At 7th level, the stellar shadow regains martial focus whenever they reduce a creature to 0 or fewer hit points. When they reduce a creature to 0 or fewer hit points and render them unconscious, they may choose to have that creature die immediately.
This ability replaces disengage








