Street Fighter (Monk/Unchained Monk Archetype)
Spheres of Might
While some street fighters do attain mystic enlightenment and unlock spiritual abilities, most dedicate themselves to more physical, less cerebral or spiritual pursuits. These warrior monks travel the world, honing their bodies and their fighting skills in contests of skill and strength, competing in martial arts tournaments, and letting the world teach them skills they were too impatient to cultivate in the seclusion of a monastery.

Alignment: Street fighters may be of any alignment.

Proficiencies: Street fighters are proficient with simple weapons, as well as light armor. In addition, if this is this character’s first level in any class, they may select a martial tradition of their choice.

This modifies weapon and armor proficiencies.

Combat Training (Ex): A street fighter is considered an adept practitioner, gaining spheres and talents as appropriate. Street fighters use Wisdom as their practitioner modifier. This replaces the unarmed strike and bonus feats class features.

Special: An unchained monk with this archetype is instead an expert practitioner, gaining spheres and talents as appropriate, and this ability also replaces style strikes. (Author's Note)

Martial Arts: At 1st level, the street fighter gains the Boxing and Open Hand combat spheres as bonus talents. If the street fighter already possesses one or both of these base spheres, he may instead choose any one combat talent he qualifies for from the associated sphere.

Flurry Strike (Ex): Starting at 1st level, whenever the street fighter uses the attack action to attack with an unarmed strike or a monk special weapon, he may make one additional attack with an unarmed strike or monk special weapon as a free action. The street fighter must decide whether or not to use this ability before making the first attack roll for her attack action. Attacks made using this ability apply the street fighter’s full Strength bonus to the damage roll, regardless of whether the weapon is wielded with two hands or with an off-hand. This extra attack cannot be used with the extra attack granted by the Dual Wielding sphere.

This replaces flurry of blows.

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