Suit Pilots

A suit pilot doesn’t waste their time on frivolous inventions. Their time is dedicated to the pursuit of one thing: power. A suit pilot seeks to build a suit of mechanized power armor to make them larger, stronger, and faster than they could ever be alone. In some parts of the world, suit pilots make up the bulk of many nation’s militaries, as often the only thing that can stop a veteran suit pilot is another veteran suit pilot.

Engineer: The suit pilot gains mechanical insight as a bonus insight at 1st level.

This replaces trap specialist.

Suit Mechanic: Whenever the suit pilot creates an independent invention, it gains a number of bonus hit points equal to his technician level. Whenever giving the suit improvement to an independent invention, he may grant that independent invention an extra improvement. At 10th level, he may grant the independent invention 2 extra improvements. At 20th level, he may grant it 3 extra improvements.

This replaces gadgets, trapfinding, danger sense, and true genius.

Ace Pilot (Ex): At 2nd level, the suit pilot gains a bonus to all Profession (sailor) and Profession (driver) checks equal to half the suit pilot’s technician level.

This replaces technically minded.

Defensive Piloting (Ex): At 3rd level, any vehicle or independent invention the suit pilot is piloting gains a +1 dodge bonus to AC and to Reflex saves. This increases by +1 for every 4 additional technician levels possessed, to a maximum of +5 at 19th level.

This replaces trap insight, trapmaster, greater trapmaster, supreme trapmaster, and perfect trapmaster

See the Legal & OGL page. Any material NOT covered by the Open Game License Version 1.0a is covered by the Creative Commons Attribution-ShareAlike 3.0 License.