Talent Thief (Unchained Rogue Archetype)
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Class Skills

The talent thief loses Knowledge (dungeoneering) (Int) and Perform (Cha) as class skills and gains Knowledge (arcana) (Int) and Spellcraft (Int) as class skills.

Casting

At first level a talent thief may combine spheres and talents to create magical effects. A talent thief is considered a Low-Caster. (Note: All casters gain 2 bonus talents and a casting tradition the first time they gain the casting class feature).

This replaces rogue’s edge.

Spell Pool

At first level a talent thief gains a small reservoir of energy he can call on to create truly wondrous effects, called a spell pool. This pool contains a number of spell points equal to his class level + his casting ability modifier (minimum 1).

Shadow Theft

At 4th level, whenever the talent thief confirms a critical hit on a melee attack that qualifies for sneak attack damage, he may forgo all sneak attack damage in order to steal the target’s shadow. He gains 1 temporary spell point for each die of his sneak attack. These temporary spell points do not stack with temporary spell points from other instances of this ability or any other source and expire after 1 round per caster level of the talent thief. The target becomes immune to all abilities that target its shadow until it returns, including additional uses of this ability. If the target has items in a shadow stash, they are inaccessible until the shadow returns. The target’s shadow returns when the temporary spell points are spent or expire. The talent thief may not gain more temporary spell points than the target has Hit Dice.

Shadow theft cannot be used against a creature that has been conjured or summoned, or against a creature lacking an Intelligence score. A shadow thief gains no temporary spell points from this ability unless the target possesses at least half as many Hit Dice as he does.

A creature that has had its shadow stolen cannot be the target of this ability again for 24 hours. A talent thief may steal the shadow of a willing or helpless target as a full-round action that deals no damage and does not provoke attacks of opportunity.

This replaces debilitating injury.

Arcane Larceny

At 10th level, when a talent thief steals a target’s shadow, he can opt to examine target’s repertoire of magic talents and temporarily steal one sphere possessed by the target and one sphere talent for every four sneak attack damage dice he possesses instead of gaining temporary spell points. The stolen sphere and talents last for 1 round per caster level, during which time the talent thief may spend his own spell points to use these talents as if he possessed them. The talent thief must meet any prerequisites to use stolen talents. The target loses access to the stolen talents, but not the basic ability of the stolen sphere, until the effect expires. If the target has the ability to shuffle magic talents, such as the Spiritualism hedgewitch tradition, arcane larceny does not prevent them from swapping stolen talents for new ones.

The talent thief may instead steal a spell or spell-like ability with a spell level equal to or less than 1/2 his highest caster level. He gains this spell or spell-like ability as a spell-like ability that he may use one time within a number of rounds equal to the talent thief’s highest caster level. The target is denied access to this spell or spell-like ability until the talent thief expends his use of it or the effect expires. If the target is treated as if the spell were no longer on their spell list for the duration of the effect, and may not cast it even if they have prepared multiple instances of the spell or multiple uses of the spell-like ability.

Alternatively, the talent thief may steal one feat possessed by the target for every four dice of his sneak attack, gaining use of the feats and denying their use to the victim for a number of rounds equal to the talent thief’s caster level. If a stolen feat has a variable benefit, the talent thief gains the same benefit the target he stole the feat from selected. The talent thief must meet all prerequisites to use a stolen feat, though he may steal a feat that he does not qualify for. Stealing a feat in this way does not prevent the target from using other feats and abilities with the stolen feat as a prerequisite.

This replaces the second and third weapons selected for finesse training.


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