Technological Gear
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The Inventor's Handbook
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Spontaneous Invention: Those utilizing the spontaneous invention variant crafting system may utilize the diagram and crafting times listed below. Players otherwise craft the device schematic using the crafting rules found in the Core Rulebook pg 91-93.

Battery, Galvanic Cell

Price 10 gp; Weight 1 lb.

This device is most commonly used by criminals in the fabrication of false coins through the process of electroplating; however, this device also contains sufficient energy to create a single charge that can be used to power gadgets from the Tech sphere and other technological devices.

Device Schematic
Diagram (1 Capsule + 2 Wires (mixed) +1 Electrolyte Fluid (acid flask or alkali flask))
Craft DC 25
Time 1 hour
Tools engineer’s kit
Type fuel (battery)

Electric Box Fan

Price 120 gp; Weight 12 lbs.

A Small-sized device capable of creating up to strong winds in a 15-ft. cone. Producing wind severity 1 requires a single charge per minute of use, producing wind severity 2 requires two charges per minute of use, and producing wind severity 3 requires four charges per minute of use (in 1 minute increments).

Device Schematic
Diagram (1 Lever + 30 Magnets + 5 Platings + 10 Screws + 7 Silver Wires + 8 Tubings)
Craft DC 20
Time 1 day
Tools engineer’s kit
Type tool

Electric Light

Price 2 gp; Weight 1 lb.

Shines light as a torch. Requires 1 charge per hour of use (in 1 hour increments).

Device Schematic
Diagram (2 Copper Wires + 1 Iron Wire + 1 Vial)
Craft DC 15
Time 10 minutes
Tools engineer’s kit
Type tool

Firearm, Pipe Gun

Price 20 gp; Weight 12 lbs.

This two-handed improvised firearm fires pellets or a bullet from its crude pipe barrel, making it adaptable to the situation. The pipe gun fires in a 15-ft. cone when firing pellets, and has a 10-ft. range increment when firing a bullet. A pipe gun uses a bullet or pellets and a single dose of black powder or a single alchemical cartridge as ammunition.

Device Schematic
Diagram (1 Lever + 1 Screw + 1 Spring + 2 Tubings)
Craft DC 20
Time 1 day
Tools gunsmith’s kit
Type weapon (firearm)

Weapon Dmg (S) Dmg (M) Critical Range Misfire Capacity Weight Type Special
Pipe Gun 1d6 1d8 x2 Special 1-4 1 12 lbs. B and P scatter

Grapple Gun

Price 50 gp; Weight 12 lbs.

Instead of regular ammunition, this two-handed simple technological firearm fires only rope and grappling hooks, making it valuable tool to adventurers and vigilantes. If you attack and hit a creature whose size category is equal to or smaller than yourself, you may as a free action make a drag combat maneuver at range without provoking an attack of opportunity. You needn’t move with the target. The target cannot move further away than the length of the rope without first breaking it, or making a drag combat maneuver against you, pulling you along.

If you attack and hit a creature whose size category is larger than yourself, or if you attack a wall, floor, or ceiling, you move to that spot, provoking attacks of opportunity as normal, except for the space which you began your movement. If you end your movement in the air such as dangling from a wall or ceiling, you may end your turn hanging in place, or may grab a ledge or even let go and fall to the ground. You cannot remain hanging in the air for more than 1 round, after which the grapple gives way and you fall. Dangling from the grapple gun counts as climbing a rope for all purposes.

Device Schematic
Diagram (1 Clamp + 10 Cogs + 2 Levers + 1 Screw + 1 Spring + 2 Tubings + 3 Wheels)
Craft DC 20
Time 1 day
Tools gunsmith’s kit
Type weapon (firearm)

Weapon Dmg (S) Dmg (M) Critical Range Misfire Capacity Weight Type Special
Grapple Gun 1d4 1d6 x2 50 ft. 1-2 1 12 lbs. P -

Lock, Average Mechanical

Price 40 gp; Weight 1 lb.

Requires a DC 25 Disable Device check to open.

Device Schematic
Schematic (1 Canister + 10 Cogs + 3 Levers + 10 Wheels)
Craft DC 25
Time 1 hour
Tools engineer’s kit
Type gear

Lock, Good Mechanical

Price 80 gp; Weight 1 lb.

Requires a DC 30 Disable Device check to open.

Device Schematic
Diagram (2 Canisters + 30 Cogs + 4 Levers + 30 Wheels)
Craft DC 30
Time 1 hour
Tools engineer’s kit
Type gear

Lock, Simple Electronic

Price 100 gp; Weight 1 lb.

With the Technologist feat (or similar ability), this lock requires a DC 20 Disable Device check to open. Without the Technologist feat (or similar ability), this lock requires a DC 35 Disable Device check to open.

Device Schematic
Diagram (1 Canister + 5 Chips + 2 Levers + 60 Magnets)
Craft DC 20
Time 1 hour
Tools engineer’s kit
Type gear

Lock, Simple Mechanical

Price 20 gp; Weight 1 lb.

Requires a DC 20 Disable Device check to open.

Device Schematic
Diagram (1 Canister + 5 Cogs + 2 Levers + 5 Wheels)
Craft DC 20
Time 1 hour
Tools engineer’s kit
Type gear

Lock, Superior Mechanical

Price 150 gp; Weight 1 lb.

Requires a DC 40 Disable Device check to open.

Device Schematic
Diagram (5 Canister + 50 Cogs + 8 Levers + 50 Wheels)
Craft DC 40
Time 1 hour
Tools engineer’s kit
Type gear

Parasol, Umbrella

Price 2 gp; Weight 3 lbs.

Grants you or an adjacent creature (of your size or smaller) a +1 circumstance bonus on your hourly Fortitude saves against heat, and reduces the damage from a failed save by 1 hit point (minimum 1). In addition, the umbrella being waterproof, keeps the affected creature dry in the rain or snow. It provides insufficient protection in conditions of severe or greater heat categories. You must hold the umbrella in one hand to gain its benefits.

Device Schematic
Diagram (4 Canvas + 1 Oil + 1 Tubing + 6 Wires (iron))
Craft DC 20
Time 1 hour
Tools engineer’s kit
Type gear

Steam-Carriage, Toy

Price 150 gp; Weight 10 lbs.

A Tiny-sized mechanical construct in the shape of a carriage which spews forth steam or smoke when activated. Upon being activated as a move action, the toy will “Run” moving at x4 its movement speed of 30 ft. in a straight line for the round, at which time it will need to be refilled.

While often built by gnome tinkers for their children to play with, adventurers sometimes purchase these toys to check for pressure plates in dungeons. The steam-carriage toy has an effective Strength score of 3 allowing it to carry up to 10 lbs. without affecting its speed. If carrying more than 10 lbs. (but less than 20) the toy’s movement speed will be reduced to 20 ft. due to its medium load.

If carrying more than 20 lbs. (but less than 30) the toy is only capable of “running” at x3 its reduced movement speed of 20 feet. The steam-carriage may be fueled with 1 pint of ethanol, oil, or water as a swift action.

Device Schematic
Diagram (1 Boiler + 1 Canister + 40 Cogs + 1 Funnel + 12 Wheels)
Craft DC 20
Time 1 day
Tools engineer’s kit
Type gear (toy)


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