Many lucrative airship crews will employ a ‘weather witch’ to manipulate the winds for them. A tempestarii, however, is a master of weather to a degree difficult for many to fathom. A true tempestarii is a painter and the skies are his canvas; he can not only push an airship to great speeds, but can also just as easily can knock an offending ship out of the sky.

Alignment: Any

Hit Dice: d6


To qualify to become a tempestarii, a character must fulfill all the following criteria.

  • Caster Level: 5 (w/ weather sphere)
  • Magic Talents: Weather sphere
  • Skills: Knowledge (nature) 5 ranks

Class Skills: The tempestarii’s class skills are Fly, Intimidate, Knowledge (geography), Knowledge (nature), Perception, Profession, Spellcraft, and Survival.

Skill Ranks at Each Level: 4 + Int modifier.

Class Features

Table: Tempestarii
Level Base Attack Bonus Fort Save Reflex Save Will Save Special Caster Level Magic Talents
1st +0 +0 +0 +1 Rapid weather +1 1
2nd +1 +1 +1 +1 Ship smasher +2 2
3rd +1 +1 +1 +2 Grand weather +3 3
4th +2 +1 +1 +2 Ship killer +4 4
5th +2 +2 +2 +3 Deadly weather, instant weather +5 5

Weapon and Armor Proficiency

A tempestarii gains no proficiency with any weapon or armor.


A tempestarii may combine spheres and talents to create magical effects. A tempestarii is considered a High-Caster and may use either Intelligence, Wisdom, or Charisma as her casting modifier. (Note: All casters gain 2 bonus talents and may select a casting tradition the first time they gain the casting class feature).

Spell Pool

A tempestarii gains a small reservoir of energy he can call on to create truly wondrous effects, called a spell pool. This pool contains a number of spell points equal to his class level + his casting ability modifier (minimum: 1). This pool replenishes once per day after roughly 8 hours of rest.

Magic Talents

A tempestarii gains 1 magic talent every time he gains a caster level, according to Table: Tempestarii. This does not stack with caster levels gained from other sources.

Rapid Weather

A tempestarii is an expert at manipulating weather, and can do so much more quickly than most. When using control weather to change the weather’s severity, the change happens by an additional level per round for every tempestarii level possessed; 2 steps at level 1, 3 steps at level 2, etc.

Ship Smasher

Beginning at 2nd level, when damaging objects (including airships and other vehicles) with his weather effects (including cold, heat, and lightning), the damage is not divided in half, as would be normal for energy effects.

Grand Weather

The reach of your weather effects increases: medium range becomes long range, while long range becomes extreme range (1000 ft. +100 ft. per level). If using the Climate advanced talent, double its reach.

Ship Killer

Beginning at 4th level, damage dealt to objects (including airships and other vehicles) by the tempestarii’s weather effects are doubled.

Deadly Weather

At 5th level, whenever you deal damage with a weather effect created by control weather, it deals maximum damage.

Instant Weather

At 5th level, when the tempestarii uses control weather to change the weather’s severity, the change happens immediately, no matter how many levels the severity is being changed.

Spheres of Power by Drop Dead Studios
Armorist Elementalist Eliciter Fey Adept
Hedgewitch Incanter Mageknight Shifter
Soul Weaver Symbiat Thaumaturge Wraith
Prestige Classes
Bokor Forest Lord Tempestarii Waking Sleeper
Alteration Conjuration Creation Dark
Death Destruction Divination Enhancement
Fate Illusion Life Light
Mind Nature Protection Telekinesis
Time War Warp Weather
About Advanced Magic Advanced Talents Alternate Racial Traits Casting Traditions
Incantations Rituals Spellcrafting Traits
Wild Magic
Admixture Anathema Chance Combat
Companion Counterspell Drawback Dual Sphere
Extra General Item Creation Metamagic
Protokinesis Proxy Racial Sphere-Focused
Squadron Teamwork Wild Magic
Get the Core Rulebook
Get the Expanded Options Get the Wild Magic
Alteration Handbook Conjuration Handbook Creation Handbook Dark Handbook
Death Handbook Destruction Handbook Divination Handbook Enhancement Handbook
Fate Handbook Illusion Handbook Life Handbook Light Handbook
Mind Handbook Nature Handbook Protection Handbook Telekinesis Handbook
Time Handbook War Handbook Warp Handbook Weather Handbook
Spheres Apocrypha
Dark Apocrypha Destruction Apocrypha Nature (Air) Package Nature (Earth) Apocrypha
Nature (Fire) Apocrypha Nature (M/P/W) Apocrypha Nature (Spirit) Apocrypha
Other Spheres Products
Archetypes of Power The Wraith Class Woodfaring Adventures Worlds of Power
This website uses cookies. See the Legal & OGL page for important information. Any material NOT covered by the Open Game License Version 1.0a is covered by the Creative Commons Attribution-ShareAlike 3.0 License.