The Bear Caller

The Bear Caller is a first-level sample character for Spheres of Power, suitable for use as a PC or as an NPC. Information on its build rules, and how to adjust for different rules, is included below.

Angry bear noises.


The Bear Caller
Human incanter 1
N Medium humanoid (human)
Init +4; Senses Perception +1

Defense

AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 8 (1d6+2)
Fort +1, Ref +2, Will +3
Weaknesses elongated summoning, magical signs

Offense

Speed 30 ft.

Statistics

Str 11, Dex 14, Con 12, Int 10, Wis 12, Cha 18
Base Atk +0; CMB +0; CMD 12
Feats Extra Magic Talent, Extra Magic Talent, Extra Magic Talent
Traits reactionary
Skills Intimidate +5, Knowledge (nature) +4, Survival +2
Languages Common
SQ altered size, armored companion, casting, cure, fortified companion, greater summoning, invigorate, lingering companion, powerful companion, quick companion, restore, summon
Other Gear 150 gp

Special Abilities

Casting (CL 1, MSB +1, MSD 12, Concentration +5, DC 14) You can cast sphere effects.
Conjuration: Altered Size (The Bear) Companion changes size by one category
Conjuration: Armored Companion (The Bear) Companion gains +2 armor bonus, +1/odd HD
Conjuration: Fortified Companion (The Bear) Companion gains +2 CON, +1 per 2 HD
Conjuration: Greater Summoning Companion remains for 10 minutes/CL when you spend a SP
Conjuration: Lingering Companion (The Bear) Companion can remain longer for additional SP
Conjuration: Powerful Companion (The Bear) Companion gains +2 STR, +1 per 2 HD
Conjuration: Quick Companion (The Bear) Companion gains +2 DEX, +1 per 2 HD
Conjuration: Summon Summon a creature that follows your commands
Elongated Summoning Summoning a creature requires 1 minute of concentrated effort, rather than only a standard action.
Life: Cure 1d8+1 (DC 14) Heal a target
Life: Invigorate (Up to 1 temp HP) Grant up to 1 temporary HP to an injured target
Life: Restore Heal a target's ability damage and remove negative conditions
Magical Signs Your use of magic is obvious to all observers
Object Bound Choose an object for each companion you possess (for example: a small oil lamp, a ring, or a sword). You must use this for summoning.


The Bear
Bipedal companion
N Large outsider
Init +1; Senses Perception +0

Defense

AC 14, touch 10, flat-footed 13 (+2 armor, +1 Dex, +2 natural, -1 size)
hp 13 (1d10+3)
Fort +5, Ref +1, Will +2

Offense

Speed 50 ft.
Melee 2 slams +6 (1d6+6); PA: +5 (1d6+8)
Space 10 ft.; **Reach **10 ft.

Statistics

Str 22, Dex 12, Con 17, Int 7, Wis 10, Cha 11
Base Atk +1; CMB +8; CMD 19
Feats Power Attack
Skills Acrobatics +1 (+9 to jump), Intimidate +1
SQ altered size, animal creature, armored companion, fortified companion, lingering companion, powerful companion, quick companion

Special Abilities

Altered Size Companion changes size by one category
Animal Creature Companion gains +20 speed, +10 per 2 HD
Armored Companion Companion gains +2 armor bonus, +1/odd HD
Fortified Companion Companion gains +2 CON, +1 per 2 HD
Lingering Companion Companion can remain longer for additional SP
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Powerful Companion Companion gains +2 STR, +1 per 2 HD
Quick Companion Companion gains +2 DEX, +1 per 2 HD


THEME

The Bear Caller is a summoning-focused Incanter with one goal: To make the most terrifying bear the world has ever seen. Thanks to multiple feats and the Incanter's high number of talents, this build starts off with a lot of abilities, most of which are dedicated to growing the Bear over time. A dip into the Life sphere allows you to heal your companion when it gets wounded in battle.

Consider hopping on its back to ride it into battle, especially once you make it even bigger.

BUILD RULES

20 point buy. If higher, raise Intelligence or Charisma. If lower, lower strength.

SUGGESTED GROWTH

More Conjuration talents. A bit more Life can make it easier to sustain your companion, while the Enhancement sphere can make it even more powerful.

And, naturally, as much of the Bear sphere as you can afford.

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