Thought Slayer (CR 16/MR 6)

Towering over you, the creature has transparent skin that seems to flow away from its body, allowing you to see its internal organs and bones. Glowing eyes peer out from an avian head, topping a notably feline form.

Thought Slayer (CR 16/MR 6)
XP 76,800
Psionics Unleashed
CN Huge aberration (mythic, psionic)
Init +11/-9MF, dual initiativeMA; Senses darkvision 60 ft., Perception +20

Defense

AC 29, touch 9, flat-footed 28 (–2 size, +1 Dex, +20 natural)
hp 195 (14d8+132)
Fort +12, Ref +5, Will +10; second saveMA
Defensive Abilities block attacksMA, ethereal jaunt; DR 10/epic; PR 27

Offense

Speed 50 ft.
Melee bite +16 (3d6+26 plus 2d4 power points)
Space 15 ft.; Reach 15 ft.
Special Attacks disorienting gazeMA, feral savagery (mind-consuming gaze)MA, mind-consuming gaze, mythic power (6/day, surge +1d8), psionic backlashMA, psionic leechMA

Psi-like Abilities (ML 14th, concentration +17)
At will—brain lock (any nonmindless, DC 15*), chameleon, detect psionics, distract (DC 14)
3/day—body adjustment (5d12*), mental barrier (+6 AC, 2 rounds*), mind trap (10 rounds*), precognition, wall walker
1/day—escape detection
*Includes augmentation for the thought slayer’s manifester level.

Statistics

Str 28, Dex 13, Con 23, Int 7, Wis 12, Cha 17
Base Atk +10; CMB +20; CMD 31
Feats Alertness, Cleave, Great Cleave, Great Fortitude, Improved InitiativeMA, Power AttackMA, Weapon Focus (bite)MA
Skills Climb +26, Perception +20

Ecology

Environment Ethereal Plane
Organization solitary or pack (2-4)
Treasure standard

Special Abilities

Disorienting Gaze (Su) A creature that successfully makes its save against a mythic thought slayer’s mind-consuming gaze, either directly or indirectly, is staggered for one round.

Ethereal Jaunt (Su) A thought slayer can shift from the Ethereal Plane to the Material Plane as part of any move action, and then shift back again as a free action. The ability is otherwise identical to the ethereal passage power.

Mind-Consuming Gaze (Su) A thought slayer is capable of instantly killing a creature within 30 feet by draining its mind away with but a gaze (a successful Fortitude DC 20 negates this effect.) The save DC is Charisma-based. This is considered a mind-affecting death effect. If a thought slayer’s gaze is met indirectly (such as through a mirror or a reflection in water), the opponent does not die on a failed save but instead is dazed for 14 rounds. This otherwise is a gaze effect.

The gaze cannot affect creatures on the Material Plane while the thought slayer remains ethereal, but it can affect ethereal creatures while the thought slayer is on the Material Plane.

Psionic Backlash (Su) A mythic thought slayer’s mind lashes out when it suffers critical hits. When an enemy confirms a critical hit against a mythic thought slayer, it can expend a use of mythic power to target that enemy with an empathic blast that deals 14d6 points of damage. This is a mind-affecting effect with a maximum range of 100 feet.

Psionic Leech (Su) A mythic thought slayer’s bite drains away 2d4 power points from the struck creature. If the creature struck has no power points, it suffers no ill effects.


A more advanced version of the thought eater, thought slayers also survive by consuming the mental energy of intelligent creatures, but they are far deadlier than their lesser cousins. Like the thought eater, thought slayers are able to quickly travel to and from the Material Plane from the Ethereal Plane, and like thought eaters, thought slayers do not speak.

Thought slayer tactics revolve around waiting in the Ethereal Plane for intelligent, or preferably psionic, creatures to come near. It will then shift to the Material Plane in an attempt to ambush its intended victim. If this ambush proves successful, the thought slayer returns back to the Ethereal Plane to digest its newly acquired meal.

A thought slayer can only stay in the Material Plane continuously for ten minutes before it dies due to its flesh dissipating. A thought slayer prefers to retreat back to the Ethereal Plane rather than continuing to fight if it is badly injured.

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