Titanblooded Creature (CR +Varies)

Titans are among the most powerful of outsiders, just short of divinity but able to hold their own against demons and devils. Titans rarely work for gods, instead gathering into groups to pursue goals of their own. Their interests frequently bring them to the world of mortals, and they have no compunctions about interfering. Because they are emotional creatures and have access to powerful magic, titans sometimes take mortal mates, whether as lifelong companions or brief amusements. Though children are rarely born of such unions, titanbloodeds sometimes arise.

Titanbloodeds are extremely powerful, among the most potent of mortal creatures. They are strong and resilient, with at least some spellcasting ability. A titanblooded looks like a perfect specimen of the mortal parent’s race, with a powerful frame and robust physique. Many of legend’s greatest heroes are titanblooded. In fact, some heroes supposedly descended from gods were actually the offspring of titans, who are worshiped as deities in some lands.

According to some dark myths, it is possible to assume some of the power of a titan in a ritual that requires drinking its heart’s blood. Even if this is true, few mortals can capture and kill a titan, and fewer still have access to the lore required to perform such a ritual.


“Titanblooded” is a template that can be added to any corporeal creature (hereafter referred to as the “base creature”). It uses all the base creature’s statistics and special abilities except as noted here.

Challenge Rating: HD 10 or less, as base creature + 2, HD 11 to 16, as base creature + 3; HD 17+, as base creature + 4.

Size and Type: The creature’s type changes to outsider, it retains any subtypes it had and gains the native subtype.

Armor Class: A titanblooded’s natural armor improves by 8.

Special Qualities and Defenses: A titanblooded retains the qualities of the base creature, as well as gaining damage reduction and spell resistance based off hit dice:
1-5 5/silver 12
6-10 5/magic and silver 17
11-15 10/magic and silver 21
16+ 15/magic and silver 25

Speed: Increase the base land speed of the base creature by 20 feet.

Special Attacks: The titanblooded retains all the special attacks of the base creature. They also gain spell-like abilities based off their hit dice. These spell-like abilities are usable once per day unless noted otherwise. They are cast as a sorcerer with a caster level equal to the titanblooded’s hit dice:
HD Abilities
1-2 bless 3/day, charm person or charm animal
3-4 cure light wounds 3/day, levitate
5-6 invisibility, summon nature’s ally II
7-8 remove curse, remove fear
9-10 holy smite
11-12 hold person
13-14 commune with nature
15-16 eyebite
17-18 etherealness
19+ fire storm

Abilities: Increase from the base creature as follows: Strength +14, Constitution +6, Intelligence +4, Wisdom +4, Charisma +2.

Skills: A titanblooded gains skill points for an outsider of its racial hit die.

Feats: Titanblooded gain Power Attack as a bonus feat.

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