Totem Pactmaster (Barbarian Archetype)

Some barbarians who venerate a totem form a bond with an animal of the same type as their totem. These totem pactmasters learn to fight side by side with their animal companion. A totem pactmaster has the following class features:

Totem Pact (Ex): At 5th level, the totem pactmaster forges a pact with an animal of the same type as his totem. This ability functions as a druid’s animal companion, using the barbarian’s level –4 as her effective druid level.

This ability replaces uncanny dodge and improved uncanny dodge.

Rage Powers: The totem pactmaster is based entirely upon his totem rage powers. In addition to the totem powers themselves, the following rage powers complement the totem pactmaster archetype (depending on the totem chosen): animal fury*, ferocious companion, greater ferocious companion, low-light vision*, night vision*, raging climber*, raging leaper*, raging swimmer*, and swift foot*.

Animal Companions

Each animal companion has different starting sizes, speed, attacks, ability scores, and special qualities. All animal attacks are made using the creature’s full base attack bonus unless otherwise noted. Animal attacks add the animal’s Strength modifier to the damage roll, unless it is its only attack, in which case it adds 1-1/2 its Strength modifier. Some have special abilities, such as scent. See Special Abilities or the creatures’ description in the Pathinder® Roleplaying Game Bestiary™ for more information on these abilities. As you gain levels, your animal companion improves as well, usually at 4th or 7th level (8th or 11th level for the totem pactmaster), in addition to the standard bonuses noted on Table 3-8: Animal Companion Base Statistics (see Pathinder® Roleplaying Game Core Rulebook™). Instead of taking the listed benefit at 4th or 7th level, you can instead choose to increase the companion’s Dexterity and Constitution by 2.

Centipede

Starting Statistics: Size Small; Speed 40 ft., Climb 40 ft.; AC +1 natural armor; Attack bite (1d4); Ability Scores Str 12, Dex 21, Con 13, Int 2, Wis 12, Cha 6; Special Attacks poison; Special Qualities darkvision 60 ft.

4th-Level Advancement: Size Medium; AC +2 natural armor; Attack bite (1d6); Ability Scores Str +4, Dex –2, Con +2.

Elephant

Starting Statistics: Size Medium; Speed 40 ft.; AC +4 natural armor; Attack gore (1d8), slam (1d6); Ability Scores Str 14, Dex 14, Con 13, Int 2, Wis 13, Cha 7; Special Abilities low-light vision, scent.

7th-Level Advancement: Size Large; AC +3 natural armor; Attack gore (2d6), slam (1d8); Ability Scores +8 Str, –2 Dex, +4 Con; Special Abilities trample (2d6).

Horse

Starting Statistics: Size Large; Speed 50 ft.; AC +4 natural armor; Attack bite (1d4), 2 hooves* (1d6); Ability Scores Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6; Special Qualities low-light vision, scent. *This is a secondary natural attack.

4th-Level Advancement: Ability Scores Str +2, Con +2; Special Qualities combat trained.

Mantis

Starting Statistics: Size Medium; Speed 30 ft., Climb 30 ft.; AC +2 natural armor; Attack 2 claws (1d4); Ability Scores Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6; Special Abilities lunge, sudden strike; Special Qualities darkvision 60 ft.

7th-Level Advancement: Size Large; Speed Fly 40 ft. (poor); AC +3 natural armor; Attack 2 claws (1d6), bite (1d4); Ability Scores +8 Str, –2 Dex, +4 Con; Special Abilities grab, mandibles.

Monkey

Starting Statistics: Size Small; Speed 30 ft., Climb 30 ft.; AC +1 natural armor; Attack bite (1d3), 2 claws (1d3); Ability Scores Str 13, Dex 17, Con 10, Int 2, Wis 12, Cha 7; Special Qualities low-light vision, scent.

4th-Level Advancement: Size Medium; AC +2 natural armor; Attack bite (1d4), 2 claws (1d4); Ability Scores Str +4, Dex –2, Con +2.

Tiger

Starting Statistics: Size Medium; Speed 40 ft.; AC +1 natural armor; Attack bite (1d6), 2 claws (1d4); Ability Scores Str 13, Dex 17, Con13, Int 2, Wis 15, Cha 10; Special Attacks rake (1d4); Special Qualities low-light vision, scent.

7th-Level Advancement: Size Large; AC +2 natural armor; Attack bite (1d8), 2 claws (1d6); Ability Scores Str +8, Dex –2, Con +4; Special Attacks grab, pounce, rake (1d6).

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