Totemic Sage (Barbarian Archetype)

Bind Spirit: A totemic sage may seal pacts with otherworldly entities known as spirits. In order to summon a spirit, the totemic sage must learn the spirit’s ceremony, constellation, personality, and seal by completing its four Knowledge Tasks; see Researching the Spirit for more information on this process. A totemic sage begins play having completed all four Knowledge Tasks for one 1st-level spirit of her choice that belongs to her chosen constellation (see tunneled lore below).

Each day, a totemic sage may bind one spirit to her soul using pact magic; see Performing a Pact Ritual. This spirit’s level may not exceed the totemic sage’s maximum spirit level, which is limited to 1st-level spirits at 1st level. At 4th level and every three barbarian levels thereafter, the totemic sage’s maximum spirit level increases by 1, to a maximum of 6th-level spirits at 16th level. A totemic sage’s binder level is equal to her level. The DC to resist a totemic sage’s supernatural powers is equal to 10 + 1/2 the totemic sage’s binder level + the totemic sage’s Charisma modifier.

A totemic sage does not gain the rage class feature until 4th level, and she is treated as a barbarian of her level –3 for the purpose of this ability. She also gains only 1 round of rage for every barbarian level gained after 1st. This ability alters rage and replaces fast movement and damage reduction.

Tunneled Lore: At 1st level, a totemic sage chooses one constellation. She may only seal pacts with starless spirits and spirits belonging to her chosen constellation. All other constellations are barred to her.

Totemic Alignment (Su): A totemic sage reveres a totem that represents her connection with the spirit realm. Each totem is metaphysically linked to one of the 13 constellations. At 4th, 8th, and 12th levels, the totemic sage gains a totem rage power associated with the constellation she chose with the tunneled lore class feature, ignoring the totem’s prerequisites (if any). This ability replaces the rage powers earned at 4th level, 8th level, and 12th level.

The constellations (and their associated totem rage powers) are detailed below:

  • Angel: lesser celestial totem† (4th), celestial totem† (8th), greater celestial totem† (12th)
  • Beast: lesser beast totemAPG (4th), beast totemAPG (8th), greater beast totemAPG (12th)
  • Dark Beyond: lesser weird totem† (4th), weird totem† (8th), greater weird totem† (12th)
  • Dragon: dragon totemUC (2nd), dragon totem resilienceUC (8th), dragon totem wingsUC (12th)
  • Fiend: lesser fiend totemAPG (4th), fiend totemAPG (8th), greater fiend totemAPG (12th)
  • Hero: lesser spirit totemAPG (4th), spirit totemAPG (8th), greater spirit totemAPG (12th)
  • Mage: lesser eldritch totem† (4th), eldritch totem† (8th), greater eldritch totem† (12th)
  • Noble: hive totemUC (4th), hive totem resilienceUC (8th), hive totem toxicityUC (12th).
  • Seer: lesser astral totem† (4th), astral totem† (8th), greater astral totem† (12th)
  • Scholar: lesser genie totem† (4th), genie totem† (8th), greater genie totem† (12th)
  • Skull: lesser skull totem† (4th), skull totem† (8th), greater skull totem† (12th)
  • Thief: lesser chaos totemAPG (4th), chaos totemAPG (8th), greater chaos totemAPG (12th)
  • Tree: world serpent totemUC (4th), world serpent spiritUC (8th), world serpent unityUC (12th)
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