Totemist

Channel Balance (Su): A totemist, like any other soul weaver, may channel spiritual energy that affect nearby creatures.

Channeling balance causes a burst that affects all creatures differently in a 30-foot radius centered on the totemist. Creatures in the area who are wounded (at or below 1/2 maximum hit points) gain fast healing (for 1 minute). Creatures who are healthy or grazed (above 1/2 maximum hit points) take bleed damage (until they receive healing or a successful heal check). The amount of bleed damage and fast healing is 1, increasing by 1 for every two totemist levels beyond 1st (2 at 3rd, 3 at 5th, and so on).

Channeling balance is a standard action that does not provoke an attack of opportunity. A totemist can choose whether or not to include herself in this effect. Channel balance counts as channel energy class feature for the purpose of qualifying for and using channeling feats, and the totemist has an effective channel energy of 1d6 per bleed/fast healing. Channel balance also counts as both positive and negative channel energy for this purpose of meeting feat prerequisites. She may use this ability a number of times per day equal to 3 + her Charisma modifier (minimum: 1).

This replaces channel energy.

Spirit Totem (Su): As the totemist gains levels, she learns totems she may use. Beginning at 2nd level the totemist can call upon the spirits of nature to aid allies in various tasks. The spirit totem list is as follows:

Totem-mark: A totemist may touch a target as a standard action and expend one use of Channel Balance to grant that target a totem-mark. This takes the form of either cicatrix or tattoo, and grants the creature a +2 sacred bonus to your choice of either Strength, Dexterity, or Constitution. The totem-mark lasts 24 hours or until dispelled. A totemist may concentrate as a move action to pin-point all totem-marked creatures within Close range.

Diffuse: At 6th level, a totemist may expend a use of Channel Balance to dispel a totem-mark on a creature within Close range to grant them a temporary moral bonus to saving throws and AC equal to 1/2 your totemist level for a number of rounds equal to 3+ her casting ability modifier (minimum: 1 round).

Enshroud: At 10th level, a totemist may expend a use of Channel Balance to dispel a totem-mark on a creature within Close range to grant them partial concealment (a 20% chance attacks made against them will automatically miss) and DR x/- for 1 minute per caster level, where x is equal to 1/2 the totemist’s class level.

Transmogrify: At 18th level, the totemist may expend a use of Channel Balance to dispel a totem-mark on a creature within Close range, granting them a Fly speed 60, a 50% chance to ignore critical hits and precision damage, Regeneration 5/, as well as the Stalward and Evasion class features, as a mageknight and rogue. These benefits last for 1 round per totemist level.

This replaces blessing/blight.

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