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Like your character’s class or race, you choose their trade tradition at character creation. A trade tradition represents the character’s background, practice, and training at a variety of tasks. Trade traditions allow you to exchange the usual class skills of a class for a more limited and specialized set of class skills and one or two other skill talents.
As normal, if a trade tradition would grant you a talent you already have, you can instead gain a different talent from the same sphere of your choice (which must be a [utility] talent if the granted talent was one).
Using Trade Traditions: If you choose a trade tradition, you do not gain any of the class skills listed for your class (although you still get additional class skills granted by abilities, traits, feats, and other sources beyond your class’s skill list). Each trade tradition grants three automatic talents to all characters, and offers three additional talents to especially skilled characters. Most of these are trade talents from the Vocation sphere, which grant new class skills and generally also have some other minor additional benefit. For ease of reference, each trade tradition lists all the skills granted by its trade talents; see the talent descriptions for their additional effects. As described in the Vocation sphere, when you gain the same class skill multiple times from different trade talents, you either increase the class skill bonus with that skill from +3 to +4 or you replace the duplicate with a different skill. The tradition marks such redundant skills with either an asterisk (*) for an increased bonus or a superscript R (R) for a replacement class skill.
Trade Rank: The benefits of a trade tradition depend upon the character’s trade rank: competent or adroit. Each operative class lists its trade rank.
Trade Rank | Trade Tradition Talents |
---|---|
Competent | Automatic trade talents and a skill sphere from their tradition |
Adroit | Automatic trade talents and skill sphere plus the bonus talents listed for the tradition. |
Automatic Class Skills: A character with any trade tradition gains Craft (Int), Perception (Wis), Perform (Cha), and Profession (Wis) as class skills. If your game uses background skills, you also gain Artistry (Int) and Lore (Int).
Trade Tradition Restrictions
You can gain only one trade tradition, and only as a 1st-level character. If you multiclass, you gain a single trade talent instead of that class’s class skills (described in full below).
Multiclassing Trade Talent
You ignore the class skills of new classes you gain levels in. When you gain your first level in a class other than your first, you gain a single trade talent from the Vocation sphere (instead of gaining the class’s class skills).
Increasing Trade Rank
If you gain a level in a new class that has a higher number of skill ranks per level than the class you gained your trade tradition from or that had a higher trade rank than your previous classes, you gain the bonus talents from your tradition that you did not gain before. Any bonus talent you gain in this way is in addition to the single trade talent you gain from beginning any new class.
Trade Traditions for non-Guile Classes
When you take your first character level in a class which does not normally select a trade tradition, you may give up your class’s usual class skills and in exchange gain a trade tradition. The class’s usual number of skill ranks per level determines your trade rank.
Class Skill Ranks | Trade Rank |
---|---|
4 + Int modifier or fewer | Competent |
5 + Int modifier or more | Adroit |
Creating New Trade Traditions
GMs may choose to have characters select from certain preset trade traditions or allow them to build their own to suit their characters.
A base trade tradition will typically contain 3 skill talents: two (trade) talents and a base sphere. Certain skill-oriented feats may substitute for this base sphere.
All of the bonus talents granted by a trade tradition to characters of adroit rank should be either base spheres or [utility] talents from spheres automatically granted by that trade tradition. Two of them are generally (trade) talents.
Sample Trade Traditions
Aerialist
Automatic Trade Talents: Duelist, Falconer
Trade Talent Class Skills: Bluff, ClimbR, Fly, Handle Animal*, Intimidate, Knowledge (nature), Linguistics, and Sense Motive.
Automatic Skill Sphere: Body Control sphere
Adroit Trade Talents: Roughrider, Sky Pilot
Trade Talent Class Skills: Acrobatics, Knowledge (geography), Ride, Survival, and Swim;
R Heal in place of redundant Climb, * increased class skill bonus to Handle Animal checks.
Adroit Bonus Skill Talent: Bluster sphere or the Body Control (Breath Control) talent.
Artist
Automatic Trade Talents: Artisan, Storyteller
Trade Talent Class Skills: Diplomacy*, Disable DeviceR, Disguise, Knowledge (engineering)R, Knowledge (history), Knowledge (local)*, Knowledge (nobility), and Sleight of Hand.
Automatic Skill Sphere: Artifice sphere (artwork package)
Adroit Trade Talents: Builder, Merchant
Trade Talent Class Skills: Appraise, Bluff, Climb, Escape Artist, Knowledge (engineering);
R Sense Motive and Knowledge (geography) in place of redundant Disable Device and Knowledge (engineering), * increased class skill bonus to Diplomacy and Knowledge (local) checks.
Adroit Bonus Skill Talent: Faction sphere or the Artifice sphere (Inspiring Composition) talent.
Buccaneer
Automatic Trade Talents: Duelist, Sailor
Trade Talent Class Skills: AcrobaticsR, Bluff, Intimidate, Knowledge (geography), Linguistics, Sense Motive, Survival, and Swim*.
Automatic Skill Sphere: Navigation sphere (nautical) package
Adroit Trade Talents: Cutpurse, Sea Cultist.
Trade Talent Class Skills: Escape Artist, Knowledge (dungeoneering), Knowledge (religion), Sleight of Hand, Stealth, Use Magic Device;
R Climb in place of redundant Acrobatics skill, * increased class skill bonus to Swim checks.
Adroit Bonus Skill Talent: Bluster sphere or the Navigation sphere (Fleet Movement) talent.
Charming Actor
Automatic Trade Talents: Courtier, Diplomat
Trade Talent Class Skills: Bluff, Diplomacy*, Knowledge (history)R, Knowledge (local), Knowledge (nobility), Linguistics, Sense MotiveR;
R Knowledge (history) in place of redundant Sense Motive, * increased class skill bonus to Diplomacy checks.
Automatic Skill Sphere: Performance sphere (act) or (lyric) package.
Adroit Trade Talents: Entertainer, Virtuoso
Trade Talent Class Skills: Acrobatics, Disguise*, Escape Artist, Sleight of Hand, and Stealth;
R Stealth in place of redundant Knowledge (history), * increased class skill bonus to Disguise checks.
Adroit Bonus Skill Talent: Communication sphere or the Performance sphere (Pleasant Serenade (lyric) or A Gilded Tower (act)) talent.
Detective
Automatic Trade Talents: Burglar, Philosopher
Trade Talent Class Skills: Climb, Disable Device, Knowledge (history)R, Knowledge (nature), Knowledge (religion), Sense Motive*, Sleight of Hand, Stealth*.
Automatic Skill Sphere: Investigation sphere
Adroit Trade Talents: Orator, Spy
Trade Talent Class Skills: Bluff, Diplomacy, Disguise, Escape Artist, and Intimidate;
R Knowledge (local) in place of redundant Knowledge (history), * increased class skill bonus to Sense Motive and Stealth checks.
Adroit Bonus Skill Talent: Infiltration sphere or the Investigation sphere (Ascertain Activities) talent.
Keeper
Automatic Trade Talents: Farmer, Handler
Trade Talent Class Skills: Appraise, Handle AnimalR, Knowledge (nature)R/*, Ride*, and Survival*;
R Diplomacy in place of redundant Handle Animal, * increased class skill bonus to Knowledge (nature) and Ride checks.
Automatic Skill Sphere: Herbalism sphere (Rancher alternate start)
Adroit Trade Talents: Guide, Racer
Trade Talent Class Skills: Fly, Knowledge (geography), Swim;
R Sleight of Hand in place of redundant Knowledge (nature), * increased class skill bonus to Survival checks.
Adroit Bonus Skill Talent: Communication sphere (Animal Whisperer alternate start) or the Herbalism sphere (Expanded Herbalist or Pleasant Fragrance (aroma)) talent.
Green Witch
Automatic Trade Talents: Apothecary, Faith Healer
Trade Talent Class Skills: Bluff, Diplomacy, HealR/*, Knowledge (arcana), Knowledge (nature)R, Knowledge (religion), Use Magic Device.
R Knowledge (local) in place of redundant Heal.
Automatic Skill Sphere: Survivalism sphere (harvest package)
Adroit Trade Talents: Greenskeeper, Fey Friend
Trade Talent Class Skills: Knowledge (geography), Knowledge (nobility), Linguistics, Spellcraft, and Survival;
R Knowledge (history) in place of redundant Knowledge (nature), * increased class skill bonus to Heal checks.
Adroit Bonus Skill Talent: Herbalism sphere (herbal package) or Survivalism sphere (any one (harvest) talent).
Guild Artist
Automatic Trade Talents: Merchant, Translator
Trade Talent Class Skills: Appraise, Diplomacy, Bluff*, Knowledge (local)R, Knowledge (nobility), Sense Motive, Linguistics;
R Knowledge (engineering) in place of redundant Knowledge (local).
Automatic Skill Sphere: Faction sphere (supply) package
Adroit Trade Talents: Smuggler, Entertainer
Trade Talent Class Skills: Acrobatics, DisguiseR, Escape Artist, Sleight of Hand*, Stealth;
R Knowledge (geography) in place of redundant Disguise, * increased class skill bonus to Bluff and Sleight of Hand checks.
Adroit Bonus Skill Talent: Performance sphere or the Faction sphere (Social Clout) talent.
Luminary
Automatic Trade Talents: Explorer, Historian
Trade Talent Class Skills: Climb, Knowledge (arcana), Knowledge (geography), Knowledge (history)R, Knowledge (religion), Linguistics, Survival, and Swim.
Automatic Skill Sphere: Study sphere
Adroit Trade Talents: Dilettante, Orator
Trade Talent Class Skills: Bluff, Diplomacy, Intimidate, Knowledge (dungeoneering), Knowledge (local), Knowledge (nature), Knowledge (planes);
R Knowledge (engineering) in place of redundant Knowledge (history)
Adroit Bonus Skill Talent: Any Vocation sphere talent or the Study (Tangential Recollection) talent.
Magical Scholar
Automatic Trade Talents: Artificer, Occultist
Trade Talent Class Skills: Appraise, Knowledge (arcana), Knowledge (dungeoneering), Knowledge (engineering)R, Knowledge (planes), Linguistics, Spellcraft, Use Magic Device*.
Automatic Skill Sphere: Spellhacking sphere
Adroit Trade Talents: Experimenter, Philosopher
Trade Talent Class Skills: Fly, Intimidate, Knowledge (history), Knowledge (nature), Knowledge (religion), and Sense Motive;
R Knowledge (local) in place of redundant Knowledge (engineering), * increased class skill bonus to Use Magic Device checks.
Adroit Bonus Skill Talent: Study sphere or the Spellhacking sphere (Hacker’s Analysis) talent.
Mercenary
Automatic Trade Talents: Gambler, Soldier Of Fortune
Trade Talent Class Skills: Appraise*, Bluff, Intimidate, Knowledge (local)*, Sense MotiveR, and Sleight of HandR;
R Escape Artist in place of redundant Sense Motive, * increased class skill bonus to Appraise checks
Automatic Skill Sphere: Faction sphere
Adroit Trade Talents: Knight, Scrounger
Trade Talent Class Skills: Handle Animal, Knowledge (nobility), Ride, Survival, Swim;
R Stealth in place of redundant Sleight of Hand, * increased class skill bonus to Knowledge (local) checks.
Adroit Bonus Skill Talent: Body Control sphere or the Faction sphere (Review Intelligence) talent.
Outlander
Automatic Trade Talents: Guide, Roughrider
Trade Talent Class Skills: Climb, Handle Animal, Knowledge (geography), Knowledge (nature), RideR, Swim, Survival*;
R Swim in place of redundant Ride
Automatic Skill Sphere: Survivalism sphere
Adroit Trade Talents: Aberration Hunter, Scout
Trade Talent Class Skills: Heal, Knowledge (dungeoneering), Spellcraft, Acrobatics, Knowledge (geography), and StealthR;
R either Disable Device or Fly instead of redundant Stealth; * increased class skill bonus to Survival checks
Adroit Skill Talent: Navigation sphere or the Survivalism sphere (Hunter’s Eye) talent.
Philosopher
Automatic Trade Talents: Archaeologist, False Mage
Trade Talent Class Skills: Appraise, Bluff, Knowledge (arcana)R, Knowledge (history), Sleight of Hand, Spellcraft*, Use Magic DeviceR;
R Sense Motive in place of redundant Use Magic Device.
Automatic Skill Sphere: Investigation sphere
Adroit Trade Talents: Mage Hunter, Occultist
Trade Talent Class Skills: Disable Device, Disguise, Knowledge (dungeoneering), Knowledge (planes), Linguistics;
R Knowledge (religion) in place of redundant Knowledge (arcana), * increased class skill bonus to Spellcraft checks.
Adroit Bonus Skill Talent: Spellhacking sphere or the Investigation sphere (Discern Esoterics) talent.
Physician
Automatic Trade Talents: Doctor, Rescuer
Trade Talent Class Skills: Climb, Escape Artist, HealR/*, Knowledge (nature), Knowledge (religion)*, Spellcraft*, Swim;
R Knowledge (local) in place of redundant Heal skill.
Automatic Skill Sphere: Herbalism sphere (remedy package)
Adroit Trade Talents: Mystic, Servant
Trade Talent Class Skills: Handle Animal, Knowledge (nobility), Knowledge (planes), Stealth;
*: increased class skill bonus Heal, Knowledge (religion), and Spellcraft checks.
Adroit Bonus Skill Talent: Investigation sphere (Unorthodox Methods alternate start, choosing the Assess Physicality or Examine Damage talent), or the Herbalism sphere (any one (remedy) talent).
Schemer
Automatic Trade Talents: Con Artist, Spy
Trade Talent Class Skills: Bluff*, DisguiseR, Escape Artist, Knowledge (local), Linguistics, Sense Motive, Stealth;
R Diplomacy in place of redundant Disguise skill.
Automatic Skill Sphere: Subterfuge sphere
Adroit Trade Talents: Esoteric Scholar, False Mage
Trade Talent Class Skills: Knowledge (arcana, dungeoneering, nature, planes, religion), Sleight of Hand, Use Magic Device;
*: increased class skill bonus to Bluff checks.
Adroit Skill Talent: Communication sphere or the Subterfuge sphere (Community Contacts) talent.
Scholar
Automatic Trade Talents: Anthropologist, Archaeologist
Trade Talent Class Skills: Appraise, Knowledge (geography), Knowledge (history)R, Knowledge (local)*, Knowledge (nobility)R, Knowledge (religion)R, Spellcraft, Use Magic Device;
R Knowledge (engineering) in place of redundant Knowledge (history).
Automatic Skill Sphere: Study sphere
Adroit Trade Talents: Medium, Storyteller
Trade Talent Class Skills: Diplomacy, Fly, Knowledge (arcana), Knowledge (planes);
R Knowledge (dungeoneering) and Knowledge (nature) in place of redundant Knowledge (nobility) and Knowledge (religion), * increased class skill bonus to Knowledge (history) and Knowledge (local) checks.
Adroit Bonus Skill Talent: Investigation sphere or the Study sphere (Efficient Researcher) talent.
Shadow
Automatic Trade Talents: Counterfeiter, Cutpurse
Trade Talent Class Skills: Acrobatics, Appraise, Bluff, Escape Artist, Linguistics, Sleight of HandR, Stealth;
R Disguise in place of redundant Sleight of Hand.
Automatic Skill Sphere: Subterfuge sphere
Adroit Trade Talents: Trapper, Thug
Trade Talent Class Skills: Disable Device, Intimidate, Knowledge (geography), Knowledge (local), Knowledge (nature), Survival;
*: increased class skill bonus on Disguise and Stealth checks.
Adroit Bonus Skill Talent: Infiltration sphere or the Subterfuge sphere (Clever Charlatan) talent.
Slayer Of The Arcane
Automatic Trade Talents: Mage Hunter, Monster Hunter
Trade Talent Class Skills: Appraise, Disable Device, Disguise, Intimidate, Knowledge (arcana)R, Spellcraft, and Survival;
R Knowledge (local) in place of Knowledge (arcana).
Automatic Skill Sphere: Spellhacking sphere
Adroit Trade Talents: Dragon Envoy, Undead Slayer
Trade Talent Class Skills: Diplomacy, Fly, Intimidate*, Knowledge (arcana)R, and Knowledge (planes)*, Knowledge (religion), Survival*;
R Sense Motive in place of Knowledge (arcana), * increased class skill bonus to Intimidate, Knowledge (planes), and Survival checks.
Adroit Bonus Skill Talent: Body Control sphere or the Spellhacking sphere (Track Caster) talent.
Smithy
Automatic Trade Talents: Builder, Miner
Trade Talent Class Skills: ClimbR, Disable Device*, Escape Artist*, Knowledge (dungeoneering)R, Knowledge (engineering)R/*;
R Knowledge (local) in place of redundant Climb skill, * increased class skill bonus to Escape Artist and Knowledge (engineering) checks.
Automatic Skill Sphere: Artifice sphere
Adroit Trade Talents: Engineer, Technician
Trade Talent Class Skills: Appraise and Heal;
R Knowledge (arcana) and Knowledge (history) in place of redundant Knowledge (dungeoneering) and Knowledge (engineering), * increased class skill bonus to Disable Device checks.
Adroit Bonus Skill Talent: Survivalism sphere (dredge) package or the Artifice sphere (Favorite Tools) talent.
Socialite
Automatic Trade Talents: Courtier, Gossip
Trade Talent Class Skills: Bluff, Diplomacy*, Knowledge (local), Knowledge (nobility)R/*, Sense Motive*;
R Linguistics in place of redundant Knowledge (nobility), * increased class skill bonus to Diplomacy and Sense Motive checks.
Automatic Skill Sphere: Communication sphere
Adroit Trade Talents: Diplomat, Storyteller
Trade Talent Class Skills: Knowledge (history);
R Sleight of Hand and Intimidate in place of redundant Diplomacy, and Sense Motive skills, * increased class skill bonus to Knowledge (local), Knowledge (nobility), and Linguistics checks.
Adroit Bonus Skill Talent: Communication sphere (Wordmonger) talent or the Subterfuge sphere.
Thief
Automatic Trade Talents: Burglar, Con Artist
Trade Talent Class Skills: Bluff, Disable Device, Disguise, Escape Artist, Knowledge (local), Linguistics, Sleight of Hand, Stealth.
Automatic Skill Sphere: Infiltration sphere
Adroit Trade Talents: Dungeon Delver, Pirate
Trade Talent Class Skills: Acrobatics, Disable DeviceR, Knowledge (dungeoneering), Use Magic Device, Appraise, Climb, Intimidate, Swim;
R Diplomacy in place of redundant Disable Device skill
Adroit Bonus Skill Talent: Subterfuge sphere or the Infiltration sphere (Light Touch) talent.
Tracer
Automatic Trade Talents: Athlete, Scout
Trade Talent Class Skills: AcrobaticsR, Climb, Fly, Knowledge (geography), StealthR, Survival, and Swim.
R Disable Device in place of redundant Acrobatics.
Automatic Skill Sphere: Infiltration sphere (Ghost alternate start)
Adroit Trade Talents: Escapologist, Smuggler
Trade Talent Class Skills: Bluff, Disguise, Escape Artist, Knowledge (arcana), Knowledge (engineering), and Sleight of Hand.
R Knowledge (local) in place of redundant Stealth.
Adroit Bonus Skill Talent: Body Control sphere or the Infiltration sphere (Frantic Escape) talent.
Wanderer
Automatic Trade Talents: Plane-walker, Sky Pilot
Trade Talent Class Skills: Acrobatics, FlyR/*, Knowledge (geography), Knowledge (planes), Linguistics, Survival, and Use Magic Device; R Diplomacy in place of redundant Fly.
Automatic Skill Sphere: Navigation sphere
Adroit Trade Talents: Falconer, Farmer
Trade Talent Class Skills: Appraise, Climb, Handle AnimalR, Knowledge (nature)*, Ride
R Sense Motive in place of redundant Handle Animal, * increased class skill bonus to Fly and Knowledge (nature) checks.
Adroit Bonus Skill Talent: Performance sphere or the Navigation sphere (Lay Of The Land) talent.
Zealot
Automatic Trade Talents: Interlocutor, Priest
Trade Talent Class Skills: Bluff, DiplomacyR, Knowledge (planes)R, Knowledge (religion)*, Linguistics, Sense MotiveR, and Spellcraft
R Knowledge (local) in place of redundant Sense Motive.
Automatic Skill Sphere: Bluster sphere
Adroit Trade Talents: Commander, Undead Slayer
Trade Talent Class Skills: Intimidate, Knowledge (history), Knowledge (nobility), Ride, and Survival
R Heal in place of redundant Diplomacy and Knowledge (planes) skills, * increased class skill bonus to Knowledge (religion) checks.
Adroit Bonus Skill Talent: Faction sphere (retainer) package (Knowledge (religion) as associated skill) or the Bluster sphere (Embarrassing Critique) talent.
Optional Rule: Monsters, Skill Talents, and Trade Traditions
When creating or modifying a monster which uses combat or magic talents, you may exchange any such talents the monster possesses for skill talents. A monster may exchange one talent it possesses for 2 utility talents, and may exchange an additional talent for 2 utility talents for every 3 points of CR it possesses.
Monsters may select trade traditions which replace the class skills normally given to them by their Hit Dice. As with characters, the monster’s usual number of skill ranks per Hit Die determines their trade rank.
Hit Dice Skill Ranks | Trade Rank |
---|---|
4 + Int modifier or fewer | Competent |
5 + Int modifier or more | Adroit |
Optional Rule: Gestalt and Trade Traditions
When using the Gestalt rules from the High Magic Handbook, a character selects a trade tradition for only one of their classes, but gains an additional (trade) talent. Any new classes the character takes in place of either of their original classes grant a (trade) talent as normal.
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