Tranquil Soul (Unchained Monk Archetype)
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Most training that monks undergo already temper the mind and body to incredible lengths, managing to instill both incredible strength and calm into an individual. There are some monks however, that prefer to train in complete silence, and choose to temper the art of healing and serenity. These monks, known as tranquil souls, hold incredible healing potential, with some rumoured to be able to return the dead back to life.

Class Skills

A tranquil soul adds Diplomacy and Heal to his list of class skills and removes Intimidate and Ride from his list of class skills.

Spell Pool

At 1st level, the tranquil soul gains a small reservoir of energy he can call upon to create truly wondrous effects, called a spell pool. This pool contains a number of spell points equal to his class level + his casting ability modifier (minimum 1). This pool replenishes once per day after roughly 8 hours of rest. A tranquil soul may spend spell points as if they were ki points for all ki powers and class features, in addition to being treated as having at least 1 ki point as long as he has 1 spell point for ki powers and class features. As long as he has at least 1 spell point, he can make a ki strike.

At 3rd level, ki strike allows his unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction.

At 7th level, his unarmed attacks are also treated as cold iron and silver for the purpose of overcoming damage reduction.

At 10th level, his unarmed attacks are also treated as lawful weapons for the purpose of overcoming damage reduction.

At 16th level, his unarmed attacks are also treated as adamantine weapons for the purpose of overcoming damage reduction and bypassing hardness.

This replaces ki pool.

Casting

At 1st level, the tranquil soul may combine spheres and talents to create magical effects. The tranquil soul is considered a Low-Caster. (Note: All casters gain 2 bonus talents and a casting tradition the first time they gain the casting class feature.)

This replaces stunning fist.

Magic Talents

A tranquil soul gains the Life sphere at 1st level, in addition to gaining an additional magic talent at 3rd level and every 2 levels thereafter.

This replaces the bonus feats class feature.

Healing Palm (Su)

At 3rd level, the tranquil soul gains the ability to heal creatures with a touch. The tranquil soul can expend 1 point of ki as a standard action to heal a creature within his natural reach (or as a swift action to heal himself), as the paladin’s lay on hands ability. His effective paladin level is equal to his class level (minimum 1).

This replaces fast movement.

Ki Powers

The tranquil soul gains access to a small number of ki powers exclusive to him, which are listed below:

Ki Flow

The tranquil soul can spend an additional point of ki when using his healing palm ability to instead affect all allies within 30 feet. This counts as having the channel positive energy class feature for the purposes of meeting the prerequisites for feats and interacting with feats and abilities. The tranquil soul must be at least 6th level before selecting this ki power.

Restful Mercy

The tranquil soul gains a paladin mercy, treating his effective paladin level as his class level. These mercies trigger whenever he uses the cure ability of the Life sphere or when using his healing palm ability. This ki power can be selected multiple times. Each time, he gains another paladin mercy.

Ki Revive (Su)

At 13th level, as a full-round action, the tranquil soul can spend 3 ki points to restore life to a creature that has been dead no longer than 1 minute per monk level. This functions as the Resurrection Life advanced talent, except that the creature is brought back at a number of hit points equal to twice his monk level.

This replaces tongue of sun and moon.

Surge of Vivacity (Su)

At 20th level, the tranquil soul can spend 8 ki points as a standard action to release forth a 60-foot-radius emanation of pure life. All dead allies within the emanation are brought back to life, functioning as the Greater Resurrection Life advanced talent. Additionally, all allies within the emanation regain all lost hit points. When the tranquil soul does this, he becomes exhausted (bypassing all immunities he may possess) until he regains his spell points, and may not use this ability for 24 hours.

This ability replaces perfect self.


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