Table of Contents
|
Called Shot Ricochet
Dodge this.
Prerequisite: Any marksmanship technique with called shot in its name, marksmanship as a chosen triggerman specialization, triggerman level 7th
Benefit: Whenever you execute a technique with "called shot" in its name and miss with your attack used to deliver it, you may redirect your attack to a creature that is adjacent to your original target. If you do, and if your original roll would hit this new target at a -4 penalty, you hit your new target. This ability may be used three times per day.
Double Dragoon
What's better than a causality-defying magazine with infinite ammo? Two of them!
Prerequisite: Dragoon clip technique, dragoon as a chosen triggerman specialization, triggerman level 7th
Benefit: Your dragoon clip technique now grants you two dragoon clips rather than only one; however, the sheer bulk of a dragoon clip means that you may not have both of them attached to the same firearm at any one time. Further, you may only have up to one escalated dragoon clip attached to your firearms at any one time.
Double Moxie
When looking for trouble, your swagger is double.
Prerequisite: Know at least 4 moxie talents that are marked with an asterisk (*), moxie pool class feature
Benefit: At the beginning of your turn, select up to two moxie talents you possess that are marked with an asterisk (*). The chosen talents grant their listed benefits to you, and the others have no effect that round.
Normal: At the beginning of your turn, you select a single moxie talent you possess that is marked with an asterisk (*). This talent grants you its listed benefits, and the others have no effect that round.
Greater Style Focus
Your attack names are becoming tells.
Prerequisite: Style Focus
Benefit: Choose one of your triggerman style specializations that has already gained the benefits of the Specialization Focus feat. The Difficulty Class of all saving throws called for by techniques of that style increases by a further +1. This stacks with the bonus granted by Style Focus.
Special: You can gain Greater Style Focus multiple times. Each time, choose another one of your styles that has gained the benefits of the Style Focus feat.
Micro Munitions
You always have a trick up your barrel.
Prerequisite: Any three munitions techniques, triggerman level 5th
Benefit: Whenever you reload a firearm with standard ammunition, choose acid, cold, electricity, or fire. Until the next time you reload that firearm, attacks made with that firearm using standard ammunition deal an additional 2 points of damage of the chosen type.
Moxie Stacking
For the purpose of extended metaphor, when your cup overflows with moxie, you know how to add a bit more on top as a sort of foam.
Prerequisite: Moxie pool class trigger, triggerman level 5th
Benefit: Whenever you would gain 2 or more moxie points while you already have 4 moxie points, you gain a temporary moxie point that lasts for 1 hour. Your moxie talents that are marked with an asterisk (*) treat temporary moxie points sourced from Moxie Stacking as though they were actual moxie points in your moxie pool for the purpose of determining the magnitude of their scaling.
Moxie Training
The triggerman is separated from other lovers of momentum by the use of moxie, a certain swagger that only comes from following the path of the dakka. Some triggermen, yourself included, put particular focus in your moxie.
Prerequisite: Moxie pool class feature
Benefit: You gain a moxie talent for which you meet all the prerequisites.
Special: You can gain Moxie Training multiple times. Each time, you gain an additional moxie talent for which you meet all the prerequisites.
Practice Shot (Combat)
Special munitions are expensive.
Prerequisite: Munitions as a chosen triggerman specialization
Benefit: Whenever you make an attack using a firearm shooting special ammunition produced by a munitions technique and miss, if that firearm also has a loaded barrel containing standard ammunition, you may retroactively consume a unit of ammunition from the loaded standard ammunition and retain your unit of special ammunition with which you missed. This ability may be used three times per day.
Right to Bare Arms (Combat)
A true master of gun fu gets out there and uses his fists from time to time.
Prerequisite: Gun fu as a chosen triggerman specialization
Benefit: You are treated as though you had the Improved Unarmed Strike feat when making attacks of opportunity. Furthermore, your gun fu techniques that allow you to make attacks of opportunity with firearms now allow you to make attacks of opportunity with an unarmed strike instead, but only if you have not made more unarmed attacks than firearm attacks this round.
Saving This Bullet
When a bullet has been used to kill a creature, it learns how to do it again.
Prerequisite: Any three marksmanship techniques
Benefit: Twice per day, you may spend 1 minute digging a miraculously whole bullet out of a dead or destroyed creature that you hit with at least one firearm attack in the combat that killed or destroyed it. This bullet has become attuned to that specific type of creature, and is now considered to have the bane weapon special ability against it.
This use of the bane weapon special ability is far more specific than the norm. For example, if a bullet that was used to kill a bear is retrieved, it gains the bane weapon special ability against bears, and not against animals in general.
You may possess up to three bullets harvested using Saving This Bullet at any one time.
Style Focus
You've given your techniques fancy names, a habit that tends to get laughed at until their efficacy is proven.
Prerequisite: Focused firearms class feature
Benefit: Choose one of your triggerman style specializations. The Difficulty Class of all saving throws called for by techniques of that style increases by +1.
Special: You can gain Style Focus multiple times. Each time, choose another one of your specializations.
Trigger Training
While there are fewer schools of gunslinging than there are ways assassins seek out and kill a man, gunslingers are a far more inventive and less utterly professional sort - save for where the two professions intersect - and thus their schools of thought carry more internal variety. In this way, even gunslingers with the same stated preferences can be wildly different from each other.
Prerequisite: Focused firearms class feature, triggerman level 1st
Benefit: You learn a triggerman technique for which you meet all the prerequisites. The chosen technique must be from one of your chosen specializations.
Special: You can gain Trigger Training multiple times. Each time, choose a new technique for which you meet all the prerequisites, and the required triggerman level increases by +4.
Try, Try Again (Combat)
What's one more bullet, really?
Prerequisite: Combat Reflexes, the punisher technique
Benefit: The first time you miss with a firearm attack made as an attack of opportunity each round, you gain the ability to perform an additional attack of opportunity that round.
Whirling Dragon (Combat)
The exhaust follows the bullet, so if you spin quickly enough, weaponized gunpowder can go anywhere!
Prerequisite: Dragoon clip technique, eponymous addition technique
Benefit: The cones of energy created by the eponymous addition technique and the escalated version of the dragoon clip technique may now be pointed in any direction.
Normal: The cones of energy created by the eponymous addition technique and the escalated version of the dragoon clip technique must be pointed in the same direction as a line drawn from you to the intended target of your firearm.
Wild Card (Combat)
You've seen it all, you've done it all, and nobody knows what to expect from you.
Prerequisite: Know at least one technique sourced from each of four triggerman styles
Benefit: While wielding a firearm, you may feint in place of an attack in a full-attack action. If successful, a feint performed in this manner applies to the next firearm attack you make against that creature this round, but only if you are within two range increments of it.