Trinity Angel (Prestige Class)
The City of 7 Seraphs

Note: This content is from Lost Spheres Publishing and is not official Spheres content. It is intended to be used within the framework of the City of 7 Seraphs.

As much as signature of the Everlasting Dawn as their name, the crystalline angel warriors of their crusade are visible anywhere they travel. Hovering as living examples of each Virtue’s trinity focus the angels are, not surprisingly, confused with actual celestial beings when they first arrive on a new world.

Hit Dice: d10.

Requirements: To qualify to become a trinity angel, a character must fulfill all of the following criteria:

  • Able to bind veils to the hands or feet chakra
  • Form astral armor or protection sphere (with armored magic talent)
  • Levels in three non-prestige classes two of which must have the following abilities: the ability to cast 1st level spells from a single source, spherecasting CL 1st, essence pool of 3, or manifest 1st level powers
  • Skills: Knowledge (martial, religion or history) 5 ranks, Spellcraft 5 ranks
  • Special: Must be a member of the Everlasting Dawn

Class Skills: The trinity angel’s class skills (and the key ability for each skill) are Bluff (Cha), Diplomacy (Cha), Fly, Heal (Wis), Intimidate (Cha), Knowledge (arcana) (Int), Perception (Wis), and Spellcraft (Int).

Skills Points at Each Level: 2 + Int modifier.

Class Features

Table: The Trinity Angel
Level Base Attack Bonus Fort Save Ref Save Will Save Special Aligned Class
1st +1 +1 +0 +1 angelic form. integrated formation +1 level of lowest aligned class
2nd +2 +1 +1 +1 telekinetic combat +1 level of any 2 aligned classes
3rd +3 +2 +1 +2 improved formation +1 level of lowest 2 aligned classes
4th +4 +2 +1 +2 sustaining virtue +1 level of lowest aligned class
5th +5 +3 +2 +3 essence infusion +1 level of any 2 aligned classes
6th +6 +3 +2 +3 advanced formation +1 level of lowest 2 aligned classes
7th +7 +4 +2 +4 tireless virtue +1 level of lowest aligned class
8th +8 +4 +3 +4 silent virtue +1 level of any 2 aligned classes
9th +9 +5 +3 +5 mastered formation +1 level of lowest 2 aligned classes
10th +10 +5 +3 +5 astral celerity, trinity assault +1 level of any 2 aligned classes

Weapon and Armor Proficiency

Trinity angels gain proficiency with martial weapons and light and medium armor.

Aligned Class (Ex)

Trinity angels are required to study different disciplines to fuse into one specific trinity state. They must select three of their non-prestige classes as aligned classes upon entering this prestige class. At the indicated levels, a trinity angel must choose an aligned class they belonged to before adding the prestige class to advance. They gain all the class features for one additional level of their aligned class as if they had gained a level in it. They gain the class features of an additional level of their lowest aligned class as indicated on the table above and may choose between options if two are tied for lowest effective level. They still retain the Hit Dice, base attack bonus, saving throw bonuses, and skill ranks of the prestige class.

Angelic Form (Su)

At 1st level, a trinity angel with the form astral armor quality gains the following armor form:

  • Crystal Angel Armor: This levitation crystal encases the trinity angel in a shining ectoplasmic crystal of a single hue of the character’s choosing (almost always matching their chosen virtue). Micro-conduits still allow for breathing but the armor must be dismissed to eat or use potions. This armor takes a full round action to shape form counts as full-plate astral armor but gains the following customizations: flight (perfect, base speed plus 20 ft.), stalwart

A crystal angel with the protection sphere instead gains the armored aegis talent. By spending a full-round action to cast a special version of the armored aegis talent they also gain the effects of the stalwart aegis customization, and a fly speed equal to base speed plus 20 feet as long as they are under the effect of that armored aegis. A trinity angel with both form astral armor and the Protection sphere may use either option as they choose. They gain the benefits of sphere talents and customizations regardless of which base ability they use.

Integrated Formation (Su)

At 1st level, when in angelic form, the trinity angel’s veils merge seamlessly into their crystalline armor or armored aegis making them much more difficult to detect (+10 to DCs to recognize the shaped veils nature) until they are used. Weapon-like veils do not gain this advantage.

Telekinetic Combat (Su)

At 2nd level, the trinity angel develops extremely short range telekinesis when in angelic form. They may select one mental ability score to act in place of their Strength and a second that may act as their Dexterity. These may not be the same ability score. Once this selection is made it cannot be changed. They may wield weapons within 5 ft. of themselves as though they were held by a creature with Strength equaling the chosen mental ability score.

Improved Formation (Ex)

At 3rd level, the trinity angel may assume angelic form as a standard action.

Sustaining Virtue (Ex)

At 4th level, the trinity angel does not require food or water to survive in angelic form.

Essence Infusion (Su)

At 5th level, the trinity angel can use psionic or magical energy to temporarily increase the power of a shaped veil. The trinity angel can infuse psionic power points, spell levels or spell points to temporarily increase the power of a shaped veil. This energy forms 1 temporary essence point per level of spell sacrificed or 2 power points spent. This essence lasts 1 minute and must be invested in a single veil. If a spell point (Spheres of Power) is used, it creates temporary essence up to half your caster level.

Advanced Formation (Ex)

At 6th level, the trinity angel may assume angelic form as a move action.

Silent Virtue (Ex)

At 7th level, the trinity angel does not require air and no longer is considered breathing when in angelic form. All spells may be cast as though they were benefiting from the Silent Spell metamagic feat when in angelic form.

Tireless Virtue (Ex)

At 8th level, the trinity angel no longer requires sleep in angelic form.

Mastered Formation (Ex)

At 9th level, the trinity angel may assume angelic form as a swift action.

Astral Celerity (Su)

At 10th level, the trinity angel may assume angelic form as a part of a swift action to activate or change another class feature such as redistributing essence or changing a martial stance. They may choose to be considered an outsider instead of their normal creature type when in angelic form. All spells are cast as though benefiting from the Still Spell metamagic feat.

Trinity Assault (Su)

At 10th level, once per day the trinity angel may take a special standard action to launch a combined attack fusing their three aligned classes. Select one standard action ability from each aligned class. The attack follows the targeting of the most inclusive attack and applies the attack of all three effects. For example if a fireball was cast with a Reaper’s Scythe veil weapon and a mind thrustUP psionic power, all the fireball targets would be checked against a single veil weapon attack to apply the scythe damage and targeted by a mind thrustUP.

City of 7 Seraphs by Lost Spheres Publishing
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