Triple Goddess
Spheres of Power: Expanded Options
Traditions: Choosing the Triple Goddess archetype replaces one of the character’s traditions.

Maiden, Mother, Crone (Su): A triple goddess commands the powers of Life, Death, and Fate, seeing the strands of people’s lives and manipulating them to her desires. At first level, a triple goddess gains 2 of the following spheres, or magic talents contained within these spheres: Life, Death, and Fate. The triple goddess uses her class level as her caster level with these three spheres. This stacks normally with caster levels gained from other sources.

At 10th level, whenever the triple goddess rests to regain spell points, she may change one magic talent she possesses in either the Life, Death, or Fate sphere, replacing them with another talent from that same sphere.

Thread of Life (Su): Beginning at 5th level, a triple goddess can sense, manipulate and eventually even sever a creature’s thread of life. She gains access to the following abilities as she gains levels, and can use the following abilities a total number of times per day equal to 1 + 1 for every 4 hedgewitch levels she possesses beyond 5th.

At 5th level, the triple goddess may control the weaving of fate. As a standard action she can touch a creature and grant them either good luck or bad luck. If good luck, once a round for the duration of the effect the target may roll a d20 and take the more favorable result. The target must announce they are using this benefit before any roll is made. If granting bad luck, for the duration of the effect, the target must make her first d20 roll twice and take the less favorable result. Bestowing good or bad luck on an unwilling creature requires a touch attack. This effect lasts a number of rounds equal to 1⁄2 the triple goddess’s class level.

At 9th level, the triple goddess can touch a creature as a standard action and examine the cord of its life to gain an advantage. During the next round the triple goddess gains a +20 circumstance bonus to a single d20 roll made against the target whose cord she examined, such as an attack roll or skill check.

This ability can be used in or out of combat but requires a touch attack against an unwilling target.

At 13th level, the triple goddess may spend a standard action to touch a creature and sever its connection to fate. The target must pass a Will save against a DC equal to 10 + 1⁄2 the triple goddess’s class level + the triple goddess’s Wisdom modifier. If the target fails this saving throw, it becomes permanently sickened and staggered. These conditions may only be removed through the Break Enchantment Life talent, a break enchantment or remove curse spell, a wish or miracle spell, or other, similar means.

At 17th level, a triple goddess gains the ultimate power over life itself: The power to end it. The triple goddess may spend a standard action to make a touch attack against a single creature and cut the cord of its life. The target receives a Will save against a DC equal to 10 + 1⁄2 the triple goddess’s class level + the triple goddess’s Wisdom modifier. If the target succeeds in her Will save she is staggered for 1d4 rounds and the triple goddess cannot attempt to cut her cord again for 24 hours. If the target’s saving throw fails, she dies.

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