Troll, Jotund (CR 18/MR 7)

This immense green-skinned brute wields a tree branch for a club and has nine heads, each filled with jutting teeth and tusks.

Mythic Jotund Troll (CR 18/MR 7)
XP 153,600
Pathfinder Roleplaying Game Bestiary 3
CE Huge humanoid (giant, mythic)
Init +10MF; Senses all-around vision, linnorm sightMA, low-light vision, scent; Perception +26


AC 37, touch 7, flat-footed 37 (–1 Dex, +30 natural, –2 size)
hp 272 (16d8+200); regeneration 10 (acid or fire, see primal vigor)
Fort +16, Ref +6, Will +13 (+17 vs. mind-affecting effects)
Defensive Abilities ferocityMA, fortificationMA (50%), multiple minds, primal vigorMA; DR 10/epic; Immune coldMA, confusion, and insanity effects


Speed 30 ft.
Melee greatclub +23/+18/+13 (3d8+13/19–20), bite +18 (2d6+6 plus grab), claw +18 (1d8+6 plus grab)
Ranged rock +10 (2d8+19)
Space 15 ft.; Reach 15 ft.
Special Attacks all-seeing attacks, cacophonous roar, crushing cudgelMA, fast swallow, feral savageryMA (full attack), monstrous opportunistMA, mythic power (7/day, surge +1d10), rock throwing (120 ft.), swallow whole (4d6+19 bludgeoning, AC 25, 27 hp)


Str 37, Dex 8, Con 29, Int 10, Wis 17, Cha 6
Base Atk +12; CMB +27 (+29 bull rush, +31 grapple); CMD 36 (38 vs. bull rush)
Feats Awesome Blow, Great Fortitude, Improved Bull Rush, Improved Critical (greatclub), Improved InitiativeMF, Lightning Reflexes, Power AttackMF, Quick Awesome BlowMF, Rolling RockMF, Vital Strike
Skills Climb +32, Perception +26 (+36 vs. linnorms); Racial Modifiers +4 Perception
Languages Giant


Environment cold hills or mountains
Organization solitary or war party (1 mythic jotund troll plus 2–5 hill giants or 3–12 ogres)
Treasure standard (club, other treasure)

Special Abilities

All-Seeing Attacks (Ex) A jotund troll can make nine additional attacks of opportunity in a round, one for each head, although no more than a single attack for any given opportunity.

Cacophonous Roar (Su) Once every 1d4 rounds as a standard action, a jotund troll can emit a cacophonous roar from its nine heads. All creatures within a 60-foot spread of the troll must make a DC 27 Will save or become confused for 1d4 rounds. This is a mind-affecting effect. The save DC is Constitution-based.

Crushing Cudgel (Ex) A mythic jotund troll can wield a greatclub as a one-handed weapon without penalty. When wielding a greatclub as a two-handed weapon, the troll can attempt a bull rush combat maneuver as a swift action against a target it successfully hits; on a critical hit, it can attempt an awesome blow combat maneuver instead.

Linnorm Sight (Su) A mythic jotund troll has continuous true seeing, and can expend one use of its mythic power as a free action to gain mythic true seeing for 1 minute. The troll also gains a +10 bonus on Perception checks against linnorms.

Monstrous Opportunist (Ex) Once per round, a mythic jotund troll can expend one use of its mythic power to use a mythic surge as part of an attack of opportunity; the resulting bonus applies to all attacks of opportunity it makes until the end of its next turn. It can end this bonus at any time as a free action to take an attack of opportunity against a creature that takes damage in melee from a creature other than the troll. Alternatively, it can end the bonus to take an attack of opportunity against a creature that uses an action or ability that would normally avoid provoking an attack of opportunity when performing an action that normally provokes, such as casting a spell defensively or moving using Acrobatics or Spring Attack. When the troll ends the bonus to take one of these special attacks of opportunity, it does not gain the bonus on that attack.

Multiple Minds (Ex) A jotund troll has nine different minds that are in constant communication with each other. The resulting jumble of tangled thoughts grants the troll a +4 racial bonus on all Will saving throws against mind-affecting effects. In addition, whenever a jotund troll must make a Will save, it can roll the saving throw twice and take the better of the two results as its actual saving throw.

Primal Vigor (Su) If a mythic jotund troll takes damage during a round, its regeneration increases by 5 at the start of its next turn, to a maximum of 25. If the troll is at full hit points at the start of its turn, its regeneration decreases by 5, to a minimum of 10. Damaging the troll with acid or fire only partially suppresses its regeneration. On its turn following this damage, the troll regenerates only half the normal number of hit points (for example, a troll with regeneration 15 would heal 7 hit points) and can die normally on that round.

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