True Psychic (Kineticist Archetype)

While telekineticists and neurokineticists both draw on the powers of the mind, a true psychic masters these techniques, melding them in ways beyond their lesser kin. Gifted in ways thought impossible to others, a true psychic is a marvel to behold, altering both matter and minds with but a thought.

Psionic Focus (Ex): A true psychic gains both aether and mind as their primary element. They must select either telekinetic blast or mind blast; they do not gain both.

This ability alters the elemental focus class feature and replaces the infusion gained at 1st level.

Psionic Defense (Sp): At 2nd level, a true psychic must choose between gaining either force ward or numbness.

This ability alters elemental defense.

Psychic Residue (Su): At 7th level, a true psychic gains either telekinetic blast or mind blast (whichever they did not select at 1st level). They can also infuse a telekinetic blast with mental energy, allowing the true psychic to use mind substance infusions with their telekinetic blast (mind substance infusions are still mind-affecting effects).

This ability replaces the expanded element gained at 7th level.

Mindscape Traveler (Su): At 8th level, a true psychic gains the mindscape architect wild talent. In addition, all creatures inside of a mindscape take a -1 to will saves against a true psychic’s mind wild talents. A true psychic is always aware of if they are inside of a mindscape as well as the locations of exits to it and can lead others to them, and their mind blast is considered a psychic attack for the purposes of dealing damage inside of a mindscape.

This ability replaces the utility wild talent gained at 8th level.

Psychic Composites (Sp): At 9th level, a true psychic gains access to both force blast and encephalon blast.

This ability replaces metakinesis (maximize).

Mindscape Savant (Su): At 15th level, a true psychic gains the improved mindscape architect wild talent and you can treat your elemental defense as having accepted 2 more burn for its effects inside of a mindscape.

This ability replaces the expanded element gained at 15th level.

Mindscape Master (Su): At 20th level, a true psychic can maintain 2 permanent mindscapes and reduces the burn cost of all infusions used inside of a mindscape by 1, as well as receiving a +2 to attack rolls, damage rolls, and save DCs for their mind wild talents while inside of a mindscape.

This ability replaces omnikinesis.

See the Legal & OGL page. Any material NOT covered by the Open Game License Version 1.0a is covered by the Creative Commons Attribution-ShareAlike 3.0 License.