Ultimate Spheres of Power
While most wraiths can step out of phase with the material world, others are so estranged from it by death, trauma, or powerful magic that they require great effort to return to it.

Special: At the GM’s discretion, in special circumstances slain PCs may be allowed to retrain their most recent level into a level in this archetype for the wraith class. Characters with wraith class levels could be allowed to retrain into this archetype.

Characters with this archetype may still benefit from effects that restore creatures to life. If using the special circumstances suggestion above, whether the character returns to life as they were prior to taking this archetype or if they return as having this archetype will depend on the GM and the desires of the player, which should be worked out before hand.

Permanent Wraith (Su)

At 1st level, the unbodied is permanently locked in wraith form. If the unbodied ends his turn neither possessing a creature or object, nor manifested in his physical body, he takes 1 point of nonlethal damage. This increases to 2 points at 5th character level, 3 points at 10th character level, 4 points at 15th character level. This damage cannot be healed by any means other than by time spent possessing a creature or object and bypasses immunity and resistance to nonlethal damage. Nonlethal damage from this ability cannot be reduced or redirected. While possessing a creature or his refuge object (see the object ride wraith haunt), this damage heals at the rate of 1 point per minute. While possessing any other object, they heal at a rate of 1 point per hour. The unbodied does not need to eat, drink, or sleep, and gains no further bonuses or penalties from aging, though still dies permanently when his maximum age is reached. The unbodied can speak in his normal voice while in his refuge object.

An unbodied whose damage taken from this ability exceeds his maximum hit points automatically returns to his refuge object (if within 100 feet + 10 feet per class level) or else discorporates, becoming a mindless haunt occupying his space. This haunt attempts to possess any creature (or his refuge object) that enters his space. If successful, the unbodied is restored to his normal function. While in haunt form, the unbodied recovers all spell points after 8 hours of not attempting to possess an unwilling creature (they cannot make such an attempt if out of spell points).

This replaces wraith form.

Spirit Rider (Su)

At 1st level, the unbodied gains the ability to passively possess willing targets. This functions as the possession ability. Additionally, the unbodied gains the object ride wraith haunt. The unbodied gains the full possession ability normally at 2nd level.

The unbodied does not gain the bonus talent from his path sphere until 2nd level.

This replaces the magic talent gained at 2nd level.

Manifest (Su)

At 3rd level, for a number of minutes per day equal to his class level plus his casting ability modifier, the unbodied may manifest his physical body. Activating this ability is a move action and ending it is a free action. If carrying a load greater than his maximum load, the unbodied must drop items until below his maximum load (if possible) as part of ending this ability.

This replaces the wraith haunt gained at 3rd level.

Restored (Ex)

At 20th level, the unbodied may remain in physical form for any number of minutes in a day and no longer takes damage for remaining outside a host while in wraith form.

Spheres of Power by Drop Dead Studios
Using Spheres of Power
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Wild Magic
Get Ultimate Spheres of Power Get the Original RulebookU
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Alteration HandbookU Conjuration HandbookU Creation HandbookU Dark HandbookU
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Other Spheres Products
Archetypes of PowerU Archetypes of Power 2 The Bear Sphere The Blood SphereU
Blood and Portents Compounds of Power The Conqueror's Handbook The Fallen Fey SphereU
Initiate's Handbook Items of PowerU The Jester's Handbook Mythic Spheres of Power
The Technomancy Sphere Treasures of the Spheres The Wraith ClassU Wild Magic
Woodfaring Adventures Worlds of Power The Youxia's Handbook Bestiary: Fey and Feyfolk
The High Magic Handbook
Wreckage to Deliverance Wreckage to Deliverance Player's Guide

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