Unicorn (CR 4/MR 1)

This magnificent beast looks like a white horse, but with a goat’s beard and a single long ivory horn on its brow.

Mythic Unicorn (CR 4/MR 1)
XP 1,200
Pathfinder Roleplaying Game Bestiary
CG Large magical beast (mythic)
Init +3; Senses darkvision 60 ft., low-light vision, scent; Perception +10
Aura purityMA

Defense

AC 16, touch 12, flat-footed 13; (+3 Dex, +4 natural, –1 size; +4 deflection vs. evil)
hp 44 (4d10+22)
Fort +7, Ref +7, Will +6; +4 resistance vs. evil
Immune charm, compulsion, poison

Offense

Speed 60 ft.
Melee gore +8 (1d8+4), 2 hooves +5 (1d3+2)
Space 10 ft.; Reach 5 ft.
Special Attacks mythic power (3/day, surge +1d6), powerful charge (gore, 2d8+8)

Spell-Like Abilities (CL 9th)
At will—detect evil (as free action), light
3/day—cure light wounds
1/day—cure moderate wounds, greater teleport (within its forest territory), neutralize poison (DC 21)

Statistics

Str 18, Dex 17, Con 16, Int 11, Wis 21, Cha 24
Base Atk +4; CMB +9; CMD 22 (26 vs. trip)
Feats Extra Mythic PowerMF, Multiattack, Weapon Focus (horn)
Skills Acrobatics +8, Perception +10, Stealth +8, Survival +7 (+10 in forests); Racial Modifiers +3 Survival in forests, +4 Stealth
Languages Common, Sylvan
SQ magical strike, soothing hornMA, wild empathy +17

Ecology

Environment temperate forests
Organization solitary, mated pair, or blessing (1-2 mythic unicorns and 1–6 unicorns)
Treasure none

Special Abilities

Aura of Purity (Su) This ability continually duplicates the effect of the spell magic circle against evil. The unicorn cannot suppress this ability. Plants, animals, and good-aligned creatures within the area of a mythic unicorn’s aura of purity gain the effects of a mythic protection from evil spell in place of of the normal bonuses from magic circle against evil. Evil creatures are instead repulsed by the mythic unicorn’s purity and gain the sickened condition for as long as they remain in the mythic unicorn’s aura. As a standard action, a mythic unicorn can intensify this aura’s effects for 1 minute, affecting evil creatures entering or beginning their turn within the aura as unadulterated loathing (DC 19 Will negates) for 10 minutes, with the mythic unicorn serving as the focus of their revulsion. A creature that successfully saves gains the sickened condition as described above but is otherwise immune to this effect for 24 hours. The save DC is Charisma-based.

Magical Strike (Ex) A unicorn’s gore attack is treated as a magic good weapon for the purposes of damage reduction.

Soothing Horn (Su) A mythic unicorn’s cure wounds spell-like abilities are maximized when used to heal the living, though this does not apply when used to damage undead. As a free action, a mythic unicorn can spend one use of mythic power to apply the effects of any one paladin mercy to a cure spell-like ability as it casts it. The mercy must be one available to a paladin whose level is equal to the mythic unicorn’s caster level.

Wild Empathy (Su) This works like the druid’s wild empathy class feature, except the unicorn has a +6 racial bonus on the check. Unicorns with druid levels add this racial modifier to their wild empathy checks.

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