Unsighted Creature (CR +2)

In a fantasy world where all the myths are true and darkness has an actual physical manifestation, the blind are sometimes the servants of darkness as they have a physical tie to what is normally an ephemeral property; sometimes the darkness speaks to these creatures and the few who listen to powers of lightless lands become the unsighted. Unsighted often hide their lack of eyes with darkly tinted spectacles, or a blindfold, for there is nothing but gaping extradimensional black holes where eye sockets should be. The body of an unsighted creature often grows emaciated while it loses its skin tones gaining the pale skin tones of the dead.

Creating an Unsighted Creature

"Unsighted" is an acquired template that can be added to any living creature (referred to hereafter as the base creature). An unsighted creature uses all the base creature’s statistics and special abilities except as noted here.

CR: +2

Alignment: Changes to any Evil.

Armor Class: An unsighted creature has an unnatural perception of the world and its surrounding that grants it a +1 insight bonus to AC, this bonus increases by +1 for every 5 hit dice it possess (max +6)

Defenses/Qualities: Gains blindsight 120 feet; unnatural aura 30 feet; Weakness vulnerability to silence (negates blindsight, echo of the blind, and racial bonus to skills, creature suffers all penalties for blindness)

Melee: Manufactured and natural weapons used by an unsighted creature have a number of special properties (See Hexed Weapon below), Cl is equal to HD

Special Abilities: An unsighted retains all the special abilities of the base creature, plus the special abilities as described below:

Echo of the Blind (Su): An unsighted’s blindsight also grants it total concealment (50%) against other creatures' blindsense, blindsight and tremorsense.

Gaze of Unlight (Su): A supernatural light, which only certain creatures can see, emanates from the unsighted’s empty sockets. This gaze attack permanently destroys a character's lowlight vision and/or darkvision; its range is 30 feet, Will save (DC 10 + ½ the unsighted’s HD + the unsighted’s Charisma modifier) negates. This is a curse-based effect. A remove curse cast by a creature suffering from blindness is required to successfully remove this effect. A successful Heal check (DC 10+ the unsighted creature’s CR) is needed to determine this.

Hexed Weapons (Sp): Manufactured and natural weapons used by an unsighted creature gains a number of special properties, CL equals the creature's CR (or the CL of the base creature's spell-like abilities, whichever is higher). If any one of its weapons are dispelled, or the creature itself is targeted and the dispel check is successful, the ability is suppressed for all weapons for 1d4+1 rounds.

  • Bleed the Prey: Wounds made by an unsighted’s weapons bleed profusely. A living creature that takes damage from a unsighted’s weapons takes an additional 1d6 hit points of damage per round from blood loss until first aid is applied or the creature is healed (the effect is not cumulative). Creatures without blood, and those immune to critical hits, are immune to this effect.
  • Enhancement: The weapons wielded by an unsighted gain a +1 enhancement bonus for every 4 HD they possess (+5 max).
  • Weapon of Apostate: Magical healing will not heal damage dealt by an unsighted’s weapons unless a remove curse is cast by a creature suffering from blindness. A successful Heal check (DC 10+ the unsighted creature’s CR) is needed to determine this.

Abilities: Str +4 (+2 to attack and damage, +2 to Climb and Swim skill checks, +2 to Strength, and CMB checks, +2 to CMD), Con +4 (+2 hp per HD, +2 to Fortitude saves, and any of the base creature’s Constitution-based DCs), Cha +6 (+3 to Bluff, Diplomacy, Disguise, Handle Animal, Intimidate, Perform, and Use Magic Device; attempts to influence others, and Channel Energy DCs, +3 to any of the base creature’s Charisma-based DCs)

Skills: Unsighted gain a +8 racial bonus on Bluff, Perception, Sense Motive, and Stealth checks.

Environment: As base creature, plus any urban

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