Variant Rules

The following are some variant rules which can be utilized in your campaign, allowing players and GMs to better customize their characters, worlds, and magical functions.

Diversified Casting Ability Scores

While combat-focused characters must frequently pay attention to numerous ability scores in order to make a functional characters, casters can typically get away with enhancing only their casting ability score. Some GMs may wish to force casters to diversify their abilities or simply to homogenize magic across a setting rather than assigning each class or character a distinct casting ability score.

Under these rules, classes do not possess casting ability scores. Rather, the components of a character’s casting ability score and casting ability score modifier is divided among Intelligence, Wisdom, and Charisma. If a character can cast using another ability score (such as Constitution), they may use the other ability score in place of one of the three options.

Intelligence is used to determine the number of spell points in a character’s spell pool and to determine the number of uses per day of various class abilities (such as an incanter or soul weaver’s channel energy).

Wisdom is used to determine the caster’s concentration checks as well as to determine the duration of any sphere talent or class ability with a duration based on casting ability score modifier (such as the mageknight’s bleeding wounds mystic combat or the Energy Aura talent from the Destruction sphere).

Charisma is used to determine the DCs of your sphere abilities and the DCs of your class abilities which would be based on your casting ability modifier (such as an eliciter’s hypnotisms or an incanter or soul weaver’s channel energy). If an effect would add your casting ability modifier to damage dealt or healed by an effect or would change the number of targets based on your casting ability modifier (such as Healing Aegis from the Protection sphere or Selective Blast from the Destruction sphere), such abilities use Charisma.

GMs may exchange the effects of the three ability scores at their discretion if they so wish. Some games may wish to make Diversified Casting Ability Scores a casting tradition drawback, in which case it should be worth one drawback.

Integrated Aristeia Progression

Although the Aristeia system is powerful, some GMs may wish to integrate it as a natural progression of characters rather than as a series of optional feats. This works particularly well for high-powered games.

At 3rd level and every 2 levels thereafter, all characters gain an Aristeia feat as a bonus feat.

Some GMs may wish to take this further by removing the system of Aristeia points entirely, allowing the characters to enter whatever level of Aristeia they feel is appropriate whenever their situations arise.

Oath Points in place of Wealth

Managing character wealth is a difficult but necessary task for many GMs, as many situations are designed with the expectation that players possess certain numbers-boosting pieces of equipment. Oath boons provide alternative sources for many of these item-based bonuses, and a GM may wish to grant free Oath boons to PCs as an alternative to typical magical gear. This diminishes the bookkeeping necessary for many high-level characters.

Generally, a character given half of the normal wealth for their level and 7 free Oath points worth of Oath boons should be similar in power to a character with normal wealth for their level. Similarly, 15 Oath points should be sufficient to give a character with little wealth beyond mundane equipment a similar degree of strength and versatility to a character who possesses normal wealth for their level. If GMs feel that these numbers are unbalanced in their particular campaign world at a specific level, they may wish to grant or revoke Oath points in order to reach the proper balance in conjunction with the expensive or unique equipment they may wish to supply players.

This process can be applied to low-wealth NPCs as well. An NPC who possesses mundane equipment and 5 Oath points worth of free Oath boons is likely to be of similar strength to an NPC with more typical wealth.

As wealth is much more limited in this ruleset, Oaths which rely on wealth limitation (such as Oath of Offerings and Oath of Poverty) should not be allowed or should be appropriately reduced in the number of Oath points they grant. Similarly, Oath points granted in place of wealth should not count towards the maximum number of Oath points a character can benefit from.

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