Vegepygmy (CR 1/MR 1)

Short, thin, and muddy green and russet red, this small humanoid wields a spear. Tendrils of fungus dangle from its arms, midsection, and legs.

Mythic Vegepygmy (CR 1/MR 1)
XP 400
Pathfinder Roleplaying Game Bestiary
N Small plant (mythic)
Init +2; Senses darkvision 60 ft., greensightMA, low-light vision; Perception +4

Defense

AC 17, touch 13, flat-footed 15 (+2 Dex, +4 natural, +1 size)
hp 16 (1d8+12)
Fort +3, Ref +2, Will +0
Defensive Abilities DR 5/slashing or bludgeoning; Immune electricity, plant traits

Offense

Speed 30 ft.
Melee 2 claws +1 (1d3) or longspear +1 (1d6/x3)
Ranged blowgun +3 (1 plus poison)
Special Attacks mythic power (1/day, surge 1d6)

Statistics

Str 11, Dex 14, Con 12, Int 8, Wis 11, Cha 11
Base Atk +0; CMB –1; CMD 11
Feats ToughnessMF
Skills Perception +4, Stealth +10 (+18 in vegetation); Racial Modifiers +4 Stealth (+12 in vegetation)
Languages Undercommon, Vegepygmy (can’t speak)
SQ fungal synthesisMA, woodland stride

Ecology

Environment any underground
Organization solitary, gang (2-6), or tribe (7-30 plus 1 chieftain)
Treasure none

Special Abilities

Fungal Synthesis (Ex) With one hour of work, a mythic vegepygmy can concoct a dose of fungal poison identical in effect to drow poison or greenblood oil at no cost. These poisons remain effective for 24 hours and then become inert. At any given time, a mythic vegepygmy will usually have 1d4 poisoned blowgun darts and has a 50% chance to have poisoned the tip of his longspear.

See the Legal & OGL page. Any material NOT covered by the Open Game License Version 1.0a is covered by the Creative Commons Attribution-ShareAlike 3.0 License.