Mythic Violet Fungus (CR 4/MR 1)
XP 1,200
Pathfinder Roleplaying Game Bestiary
N Medium plant (mythic)
Init –1; Senses low-light vision; Perception +0
Aura stenchMA (DC 15, 1d6 rounds)
Defense
AC 16, touch 9, flat-footed 16 (–1 Dex, +7 natural)
hp 38 (4d8+20)
Fort +7, Ref +0, Will +1
Defensive Abilities Immune plant traits
Offense
Speed 30 ft.
Melee 4 tentacles +4 (1d4+1 plus rot)
Space 5 ft.; Reach 10 ft.
Special Attacks barbed tentaclesMA, mythic power (3/day, surge 1d6), rot
Statistics
Str 12, Dex 8, Con 16, Int —, Wis 11, Cha 9
Base Atk +3; CMB +4; CMD 13
Feats Extra Mythic Power
Special Abilities
Barbed Tentacles (Ex) A creature hit by a mythic violet fungus tentacle is snared on its jagged barbs, gaining the entangled condition and becoming unable to move farther than 10 feet from the fungus, taking 1 point of damage and being exposed to rot each round it remains snared. To get free, the tentacle must be ripped out with a DC 13 Strength check, dealing 1d4+1 points of damage to the trapped creature as the barbs are ripped free, or the tentacle must be severed with a successful sunder combat maneuver, treating the tentacle as a weapon with hardness 5 and 5 hit points. Damage dealt to a tentacle does not harm the violet fungus, though it loses the ability to attack with a severed tentacle until it regrows a new tentacle 24 hours later. A severed tentacle must still have its barb removed from the target, requiring only a DC 9 Strength check and dealing only 1 point of damage. As long as a severed barb remains in the target, it deals 1 point of damage per round but does not cause rot.
Rot (Ex) A creature struck by a violet fungus’s tentacle must succeed on a DC 15 Fortitude save or the flesh around the point of contact swiftly begins to rot away, exposing raw bone with shocking swiftness. This hideous affliction causes 1d4 points of Strength damage and 1d4 points of Constitution damage. This is a poison effect. The save DC is Constitution- based.