Void Domain

This domain previously appeared in Pathfinder Roleplaying Game: Bestiary 4.

Deities: Atlach-Nacha; Azathoth, the Daemon Sultan; Great Cthulhu; Gobogeg; Hastur the Unspeakable; Rhan-Tegoth; Shub-Niggurath; Yog- Sothoth, Opener of the Way.

Granted Powers: You can call upon the cold darkness between the stars to gain flight, travel to other worlds, or summon monsters from beyond to do your bidding.

Guarded Mind (Ex): You gain a +2 insight bonus on saving throws against all mind-affecting effects.

Part the Veil (Su): At 8th level, you can lace spells you cast with the raw madness that lurks in the outer darkness. Activating this ability is a swift action that you must use as you cast a spell that targets a single creature and that allows a Will saving throw to negate or reduce the spell's primary effect. If the target fails to resist the spell, the target is also confused for a number of rounds equal to the spell's level as visions of the void cause temporary insanity. The victim may attempt a new saving throw each round to end the effect; these additional saving throws apply only to the additional confusion effect and not to the original spell effect. Part the veil is a mind-affecting effect. You can use this ability a number of times per day equal to 1/2 your class level.

Domain Spells: 1st—feather fall, 2nd—levitate, 3rd—fly, 4th—lesser planar binding, 5th—overland flight, 6th—planar binding, 7th—reverse gravity, 8th— greater planar binding, 9th—interplanetary teleportSPCM.


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