Void Gazer
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Ultimate Spheres of Power
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Occulted Visions

Coaxing out the secrets of the dark tapestry comes with a price. His eyes are stained black by what he has seen, a physical manifestation of the unfathomable source of his knowledge. At 1st level the void gazer gains the Dark sphere as a bonus magic talent and the Clouded Vision oracle curse. If the void gazer has the Dark sphere already, he gains a bonus talent for this sphere instead. For determining the effects of the curse his oracle level is equal to his void gazer levels plus one for every two Hit Dice or levels in classes other than void gazer. The void gazer may not increase the maximum range of his vision by any means save progressing the curse.

The void gazer may, as part of the action required to use a spell or sphere effect, increase his caster level by 2 for that effect. This bonus increases by +1 at 5th level, and by an additional +1 for every 4 levels thereafter to a maximum of +6 at 17th level.

Whenever a void gazer uses occulted visions, there is a 15% chance he will suffer occulted backlash. When this occurs, the range of his vision, including blindsense and blindsight, is reduced by 5 feet until he rests to regain spell points. This reduction is cumulative and can not be removed in any other way. Magic that grants additional senses or extends the limits of existing senses cannot extend beyond this limit. If his vision is reduced to 0 feet, he is blinded and unable to use occulted visions until the penalty is removed. A void gazer using occulted visions with a Dark sphere talent or effect only has a 5% chance of suffering a backlash.

This alters and counts as forbidden lore.

Eldritch Invocations

In an act of madness or desperation, the void gazer may attempt to channel the eldritch powers of the void directly through his psyche to power his magic. The void gazer only gains a number of uses of invocations per day equal to half his casting ability modifier. He may, as a free action, purposely suffer occulted backlash in order to gain an additional use of invocations. At 3rd level, the void gazer gains Stygian Immersion as a bonus talent.

The void gazer loses access to the channel punishment, empowered defense, empowered resistance, lingering blessing and soulfire invocations.

This ability alters and counts as invocations.

The void gazer gains the following invocations in addition to the normal list of invocations:

Glimpse of Beyond

At 1st level, when using occulted visions to augment a Dark sphere effect, the void gazer may use an invocation to cause the affected targets to become confused for one round (Will negates).

Slip between Worlds

At 3rd level, when using occulted visions to augment a Dark sphere effect, the void gazer may apply the Stygian Immersion talent to one affected target (Will negates).

Shared Vision

At 7th level, if the void gazer suffers backlash when using occulted visions, he may share a fleeting impression of the void’s terrible secrets with another creature within 30 feet. The void gazer suffers backlash as normal, but the target must succeed at a Will save or be blinded for a number of rounds equal to 1/2 the void gazer’s caster level.

Fall into the Void

At 11th level, when using occulted visions to augment a blot, the void gazer may apply Stygian Immersion to the blot in addition to its other effects.

Descent into Madness

At 15th level, when using occulted visions to augment a Dark sphere effect, all target currently immersed within an area of Stygian Immersion blot must succeed a Will save or be confused for a number of rounds equal to his caster level. Leaving the void gazer’s area of blot immediately ends the confusion.


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