Void Stalker (Archetype)
Table: The Void Stalker
Level Base Attack Bonus Fort Save Ref Save Will Save Special Maximum Manifestation Level Ether Point Regeneration Rate
1st +0 +2 +0 +2 Ethermagic, void blade, voidmeld etherheart 1 1
2nd +1 +3 +0 +3 Sneak attack +1d6 1 1
3rd +2 +3 +1 +3 Low albedo 1 1
4th +3 +4 +1 +4 +1 void blade, void stalker talent 1 2
5th +3 +4 +1 +4 Sneak attack +2d6 2 2
6th +4 +5 +2 +5 Bonus feat 2 2
7th +5 +5 +2 +5 Uncanny dodge, void stalker talent 2 3
8th +6/+1 +6 +2 +6 +2 void blade, evasion, sneak attack +3d6 2 3
9th +6/+1 +6 +3 +6 Low albedo-miss chance 3 3
10th +7/+2 +7 +3 +7 Gravitic lensing, void stalker talent 3 4
11th +8/+3 +7 +3 +7 Improved uncanny dodge, sneak attack +4d6 3 4
12th +9/+4 +8 +4 +8 +3 void blade, bonus feat 3 4
13th +9/+4 +8 +4 +8 Aberrant musculature, advanced talents, void stalker talent 4 5
14th +10/+5 +9 +4 +9 Sneak attack +5d6 4 5
15th +11/+6/+1 +9 +5 +9 Pass through the void 4 5
16th +12/+7/+2 +10 +5 +10 +4 void blade, void stalker talent 4 6
17th +12/+7/+2 +10 +5 +10 Aberrant musculature, sneak attack +6d6 5 6
18th +13/+8/+3 +11 +6 +11 Bonus feat 5 6
19th +14/+9/+4 +11 +6 +11 Void stalker talent 5 7
20th +15/+10/+5 +12 +6 +12 +5 void blade, killing edge, sneak attack +7d6 5 7

Class Skills: A void stalker adds Bluff (Cha), Disable Device (Int), and Stealth (Dex) to his list of class skills, in addition to the normal ethermagus class skills.

Skill Ranks per Level: 6 + Int modifier.

Class Features

Whirling Void Blade (Su)

Starting at 1st level, a void stalker can reach into the ether as a standard action and pull out a weapon condensed from the vast pressures exerted by the multiverse. When the void stalker creates a whirling void blade, he selects whether the weapon is a light one-handed weapon, a one-handed weapon, or a double weapon. A whirling void blade has hardness 10 and 10 hit points, modified by its enhancement bonus in the same manner as a magic weapon. Voidmeld etherspells modify both ends of a double weapon void blade. A whirling void blade has a duration of 1 minute per void stalker level and may be dismissed as a move action. A void stalker cannot have more than one whirling void blade at a time.

At 11th and 20th level, the base damage die of a whirling void blade increases by one step. Starting at 4th level, a whirling void blades has a +1 enhancement bonus. Every four levels beyond 4th, this enhancement bonus increases by +1, to a maximum of +5 at 20th level.

This ability replaces void blade.

Table: Whirling Void Blade
Whirling Void Blade Dmg (S) Dmg (M) Critical Range Weight Type (chosen when created) Special
Light 1d4 1d6 19-20/x2 - 2 lbs. P or S -
One-handed 1d6 1d8 19-20/x2 - 4 lbs. P or S -
Double 1d6/1d4 1d8/1d6 19-20/x2 - 6 lbs. P or S double

Sneak Attack (Ex)

If a void stalker can catch an opponent when he is unable to defend himself effectively from his attack, he can strike a vital spot for extra damage.

The void stalker's attack deals extra damage anytime his target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the void stalker flanks his target. This extra damage is 1d6 at 2nd level, and increases by 1d6 every three void stalker levels thereafter. Should the void stalker score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks if the target is within 30 feet. With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a void stalker can make a sneak attack that deals nonlethal damage instead of lethal damage. He cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.

The void stalker must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A void stalker cannot sneak attack while striking a creature with concealment.

This ability replaces etherstrike, ether combat, and the lesser blast etherheart.

Low Albedo (Su)

At 3rd level, the void stalker can change the physics of the space around himself as a standard action. This effectively transforms him into a mote of darkness, granting him a +5 circumstance bonus to Stealth checks in areas of dim or no illumination. This ability may be dismissed as a swift action. At 9th level, the circumstance bonus to Stealth checks increases to +10 and attacks against him have a 20% miss chance. This ability costs 1 EP per round to maintain and the void stalker’s EP regeneration rate is set to 0 while this ability is active. If the EP cost cannot be paid, the ability ends immediately.

This ability replaces ethersurge.

Void Stalker Talent (Ex)

As a void stalker gains experience, he learns a number of talents that aid him and confound his foes. Starting at 4th level, a void stalker gains one rogue talent, treating his void stalker level as his effective rogue level. He gains an additional rogue talent for every 3 levels of void stalker attained after 4th level. A void stalker cannot select an individual talent more than once.

Talents marked with an asterisk add effects to a void stalker's sneak attack. Only one of these talents can be applied to an individual attack and the decision must be made before the attack roll is made.

A void stalker cannot choose a ninja trick with the same name as a rogue talent.

This ability replaces the alteration etherheart.

Uncanny Dodge (Ex)

Starting at 7th level, a void stalker can react to danger before his senses would normally allow him to do so. He cannot be caught flat-footed, nor does he lose his Dex bonus to AC if the attacker is invisible. He still loses his Dexterity bonus to AC if immobilized. A void stalker with this ability can still lose his Dexterity bonus to AC if an opponent successfully uses the feint action against him. If a void stalker already has uncanny dodge from a different class, he automatically gains improved uncanny dodge instead.

This ability replaces void shield.

Evasion (Ex)

At 8th level and higher, a void stalker can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the void stalker is wearing light armor or no armor. A helpless void stalker does not gain the benefit of evasion.

This ability replaces improved ether combat.

Gravitic Lensing (Sp)

At 10th level, the void stalker can create a zeropoint gravitic field as a standard action, effectively rendering himself invisible. This functions as an alteration etherspell with the ultraviolet shift manifestation, except that the ability costs 1 EP per round to maintain, the void stalker’s EP regeneration rate is set to 0 while this ability is active, he may dismiss the ability as a swift action, and he may make a move action without ending the effects of the ability immediately. If the EP cost cannot be paid, the ability ends immediately.

This ability replaces lesser blast mastery.

Improved Uncanny Dodge (Ex)

A void stalker of 11th level or higher can no longer be flanked. This defense denies another character's ability to sneak attack the character by flanking him, unless the attacker has at least four rogue or void stalker levels more than the target does.

If a character already has uncanny dodge (see above) from another class, the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank the character.

This ability replaces improved ethersurge.

Advanced Talents (Ex)

At 13th level, a void stalker may select an advanced rogue talent whenever he could select a void stalker talent.

This ability replaces greater ether combat.

Path Through the Void (Sp)

Starting at 15th level, the void stalker may cast the ethereal jaunt spell as a spell-like ability once per day. At 19th level, he may cast this spell an additional time per day.

This ability replaces the pressing void, weight of the void and void collapse.

Killing Edge (Ex)

At 20th level, whirling void blades the void stalker creates have the vorpal weapon special ability.

This ability replaces void bringer.

See the Legal & OGL page. Any material NOT covered by the Open Game License Version 1.0a is covered by the Creative Commons Attribution-ShareAlike 3.0 License.