Class Skills: The warden gains Knowledge (Nature) and Survival as class skills instead of Knowledge (Engineering) and Knowledge (Nobility).

Skill Ranks Per Level: 4 + Int modifier

Armor Proficiency: Wardens are proficient with light and medium armor but are prohibited from wearing metal armor; thus, they may wear only padded, leather, or hide armor. A warden may also wear wooden armor that has been altered by sphere abilities (such as change materials) or rituals and spells (such as ironwood) so that it functions as though it were steel.

Wardens are proficient with shields (except tower shields) but must use only wooden ones. A warden who wears prohibited armor or uses a prohibited shield must make an arcane spell failure check to use their sphere abilities (although its sphere casting is not usually considered arcane without the proper casting traditions).

This alters weapon and armor proficiency.

Nature’s Blade: A warden gains the nature sphere as a bonus sphere at 1st level and treats his class level as his caster level for (spirit) talents from the nature sphere. This stacks normally with caster levels gained from other classes.

This replaces armor training and quick summons.

Deadly Guardian (Ex): At 20th level, all bound and summoned weapons the warden wields automatically confirm all critical threats and have their damage multiplier increased by 1 (×2 becomes ×3, for example). In addition, he cannot be disarmed while wielding a bound or summoned weapon.

This replaces infinite arsenal.

See the Legal & OGL page. Any material NOT covered by the Open Game License Version 1.0a is covered by the Creative Commons Attribution-ShareAlike 3.0 License.