Note: If you're looking for the Warden class, see the Warden.
Class Skills
The warden gains Knowledge (nature) (Int) and Survival (Wis) as class skills instead of Knowledge (engineering) (Int) and Knowledge (nobility) (Int).
Skill Ranks Per Level
6 + Int modifier
Armor Proficiency
The warden is proficient with light and medium armor but is prohibited from wearing metal armor; thus, she may wear only armor with no metal components like padded, leather, or hide armor. A warden may also wear wooden armor that has been altered by effects (such as ironwood) so that it functions as though it were steel.
Wardens are proficient with shields (except tower shields) but must use only non-metal ones. A warden who wears prohibited armor or uses a prohibited shield must succeed at an arcane spell failure check to use her sphere abilities (even though her sphere casting is not usually considered arcane without the proper casting traditions).
This alters weapon and armor proficiency.
Nature’s Blade
A warden gains the Nature sphere as a bonus sphere at 1st level and treats her class level as her caster level for (spirit) talents from the Nature sphere. This stacks normally with caster levels gained from other sources.
This replaces armor training and quick summons.
Deadly Guardian (Ex)
At 20th level, all bound and summoned weapons the warden wields automatically confirm all critical threats and have their damage multiplier increased by 1 (×2 becomes ×3, for example). In addition, she cannot be disarmed while wielding a bound or summoned weapon.
This replaces infinite arsenal.
U: Part of Ultimate Spheres of Power and does not need to be bought separately from that book









